Godzilla (also GODZILLA: THE GAME, ゴジラ GODZILLA, Gojira GODZILLA, and GODZILLA VS for the PS4 in Japan) is a 2014 video game developed by Natsume Atari and published by Bandai Namco for the PlayStation 3 and PlayStation 4 based on the Japanese monster/kaiju Godzilla franchise by Toho.
It was first released on December 18, 2014, in Japan for the PlayStation 3. The game was released in North America on July 14, 2015, and July 17, 2015, in Europe. The Western PlayStation 4 version is based on the upgraded Japanese release called Godzilla VS, released on July 16, 2015, containing more content such as additional monsters.
God of Destruction mode
God of Destruction mode consists of the player controlling 1964 Godzilla as he attacks certain stages, and is similar to the Sega Dreamcast game Godzilla Generations. In order to clear the stage, the player must destroy all of the G-Energy Generators in the map, while also being attacked by G-Force and occasionally a boss. Some of these stages are timed and the player must destroy all of the Generators before the timer expires. As Godzilla destroys objects such as buildings, G-Energy Generators, and military vehicles, he will increase in size. Godzilla begins the campaign at 50 meters in height and can reach an almost limitless size. Bosses that Godzilla faces will be leveled at the appropriate height based on Godzilla's current size. In order to complete Destruction Mode and reach the game's true final boss, the player must reach 100% destruction in each of the stages, discover all four special camera angles in every stage, and exceed 100 meters in height by the last stage. Once all of these requirements are met, after the credits roll the player will begin the final stage as Burning Godzilla and be attacked by the Super X3 and several maser cannons. After this, the Legendary Godzilla will appear as the game's true final boss and must be defeated before the timer expires and Godzilla reaches meltdown. After Legendary Godzilla is defeated, the game's final cutscene will be triggered. In the PS4 edition, all the characters are playable, so players can choose any monster of their liking.
King of the Monsters mode
King of the Monsters is a game mode where the player plays through six stages, each with a different monster to fight. The monsters increase in strength the further the player progresses. The weaker monsters will appear in the first two waves (such as Mothra and Jet Jaguar), slightly harder monsters in the third and fourth, and the most powerful monsters in the final two stages (such as King Ghidorah, Gigan, and Kiryu). The Heisei Godzilla, Burning Godzilla, the Legendary Godzilla, the 1964 Godzilla, and other Kaiju are all playable in this mode.
As the player defeats certain enemies and destroys certain structures in Destruction Mode, new abilities will be unlocked and can be applied to Godzilla in this mode. Godzilla can receive new attacks, including the "victory dance" from Invasion of Astro-Monster, as well as atomic breath upgrades, including the ability to use atomic breath to fly as in Godzilla vs. Hedorah, as well as fire Minilla's smoke rings or use a white misty atomic breath based on that used by the original Godzilla in 1954.
Throughout the game, the player will unlock monster models and other objects that can be placed in an environment and viewed from various angles and used to take screen-shots, allowing the player to recreate battles from the film or the game, or to create fantasy battles.
Monster Field Guide
The player will also unlock biographies for various monsters from the Godzilla series beyond just those featured in the game, which appear here. These bios include pictures of the monsters from films they appear in, as well as information about the monsters' attributes and film appearances.
Online multiplayer mode
Exclusive to the PS4 version, the game features an online multiplayer mode in which two to three players can battle one another with a selection of kaiju also exclusive to the PS4.
Why It Sucks
- Poor controls.
- The graphics are similar to earlier Japanese PS2 titles.
- It is hard to hit enemies due to a not-so-obvious targeting system, especially aerial enemies.
- You can only block by roaring/taunting.
- Countless cheap combos.
- Only two offline modes: God of Destruction mode and King of the Monsters mode.
- No good feedback on the characters.
- Extremely repetitive missions in the God of Destruction mode, which involve ONLY destroying the G-Energy Generators with bare-minimum variety.
- As mentioned above, even when the mission objective is to make Godzilla destroy submarines, the female G-Force operator still refers to it as a Generator.
- To add insult to injury in God of Destruction mode; there are enemy Kaiju who appear in some levels, however, you cannot fight them because doing so makes the Generators shut down and go into underground and you lose.
- Poor English voice acting. There's an option to switch the voices to Japanese, at the very least.
- To upgrade your monster you must "Go Ashore", which means you have to start the game mode from the beginning and do all of the missions again.
- Terrible weather effects that tend to obscure your view.
- Monotonous and blocky building models.
- Lack of freedom due to invisible walls.
- A kaiju‘s body part clips through everything without damaging them unless you use it.
- The PS4 version has way too much exclusive content compared to the original PS3 version.
- The PS3 version (which has less content) was only released digitally in the US. Japan and Europe, on the other hand, has the game available physically and digitally.
- Unbalanced, restrictive, and downright broken online multiplayer. Adding insult to the injury is the fact that you need a PlayStation Plus subscription to play this mode. (PS4 only)
- No split-screen/offline multiplayer, and No Vs CPU Mode, meaning you can't create your own Kaiju battles natively. (PS4 only)
- The story mode takes about ONE HOUR to complete.
- Horrible ending in story mode.
- Has lots of fanservice and references to the films that will satisfy fans.
- Despite having articulation lines around monsters' limbs, their models are at least well-made.
- The monster intros were satisfying to watch as they have the same intros as the one in the films, especially Mecha-King Ghidorah.
- Has an impressive kaiju roster, especially in the PS4 version.
- Has a diorama mode for the players to create their own monster fights and take snapshots of it.
Despite positive reception in Japan, the game received harsh criticism from critics, and gamers in other countries.
IGN gave the game a 4.5 out of 10, criticizing the repetitive gameplay and poorly-detailed environments, plus saying that the game's graphics were lackluster. GameInformer gave the game an even lower 3 out of 10, criticizing the unorthodox controls and slow gameplay. WatchMojo.com ranked Godzilla as #6 on its list of the top 10 worst video games of 2015, criticizing it as a "slow-moving fighting game with no blocking" with "outdated graphics and stilted gameplay. GameGrin, on the other hand, gave the game a 7 out of 10, praising the game's attention to detail in designing the monsters and authenticity to the films.
Among the fanbase, reception to the game has been mostly positive. Fans have praised the game's large roster of playable monsters, the many hours of gameplay offered by it, and how closely it recreated the films. However, many fans felt left out by the fact that the game was a PlayStation exclusive, while others were upset that the PlayStation 4 version of the game included so much more exclusive content than the PS3 version.
Some people, such as GojiFan1993 and Monster Island Buddies, have reviewed it positively. Other people, such as Angry Joe, have reviewed it negatively, with Joe's review, in particular, giving it a 2/10. Both sides, however, agree that the multiplayer is the worst aspect of the game.