Tom Clancy's Ghost Recon Breakpoint
Ghost Recon Breakpoint takes place in 2023, four years after Ghost Recon Wildlands. Skell Technology, a military contractor located on an island in the South Pacific called Auroa, is in hot water due to them being accused of numerous shady practices. The SOF (United States special operations forces) sends Lieutenant Colonel Anthony "Nomad" Perryman, the game's protagonist, to Auroa to investigate.
Why It Sucks
- The entire game is nothing but a complete rehash of between Ghost Recon: Wildlands and The Division 2 in terms of gameplay.
- The game doesn't feel like a Ghost Recon game because most of the elements from the previous games are missing here. Instead, the game contains elements from looter shooters (specifically from The Division 2), and other Ubisoft franchises, which doesn't make it stand out at all.
- The game is filled to the brim with microtransactions. There are so many in-game elements locked behind paywalls, that it feels like most of the game is locked behind these paywalls. Some of these paywalls were removed in later patches, with Ubisoft stating that some of the features being paywalled was an "accident", but they're still very prevalent.
- The game itself is very boring, repetitive, and easy.
- Most of the missions have a very bland structure where you go to a location, kill the enemies and take something, and then go back to where you got the mission from.
- Getting to the locations is incredibly boring, especially when using a helicopter due to the severe lack of obstacles. There isn't even any dialogue or any radio stations to listen to while on the way to your destination, unlike its predecessor, Wildlands, which had AI companions that would gossip to you along the way, while in this game it's just dead silence.
- The story is equally as boring.
- You have dialogue choices throughout the campaign, but they have no impact on how the story unfolds, making them completely pointless.
- Most of the enemies are downright pathetic. Their AI is terrible, as they don't do anything when they see a dead ally of theirs, and they often get stuck at walls. It also takes only two or three bullets to kill them.
- While most enemies are incredibly easy to kill, some enemies that aren't easy to kill are incredibly annoying. They can be bullet-sponges, they can kill players in one shot, or they can be difficult to shoot, such as drones.
- Terrible inventory system. When getting rid of items, you can only remove them one at a time rather than all at once.
- Since every gadget uses the same button, you will have to pull up a gadget wheel to select which item you want, which feels clunky.
- A large number of bugs and glitches that can give Fallout 76 a run for its money. Some of these are quite funny to see, such as players floating next to a helicopter when using them.
- One of the most common bugs is enemies not being marked when you aim at them if you die.
- The physics are wonky, especially when trying to walk down a slope, where the player constantly falls over.
- Crashing cars into objects often causes them to flip and spin out of control.
- When you die, you respawn very far from where you died, making it time-consuming to get back to where you died.
- The map is unnecessarily large, making it mostly empty and uninteresting.
- The map also gives no indications as to whether or not players have been to a certain location before.
- The multiplayer modes, while decent at first, get boring quickly because they don't have any features that make them stand out from multiplayer modes in other games.
- The game requires a constant online connection, even when playing alone.
- There is a crafting system, but it's useless because the game constantly gives you gear that is better than yours. This makes it very likely that an item you crafted will get ditched quickly in favor of a better version of it.
- Players getting disconnected from servers is quite common. When this happens, players will lose their progress, forcing them to play through the missions they just completed again.
- Sometimes the servers are down for hours.
- The final mission is a complete joke, as you can just shoot the cars chasing you with one bullet and that will make the enemies jump out the cars.
- While the graphics are pretty good, the lighting is poor, as dimly lit areas are far too dark, making it difficult to navigate through them.
- To make matters worse, it's extremely overpriced, which is not being helped by the infamous practice with "Ultimate Editions".
- Although it is nothing special, the combat is decent.
- The graphics are pretty good for the most part.
- If you killed the main antagonist early, the story doesn't end there. Instead, his right hand man will take his place as the main antagonist.
Tom Clancy's Ghost Recon Breakpoint was met with mixed to negative reception from critics, and mostly negative reception from gamers with many considering it to be the worst Ghost Recon game to date. On Metacritic, the game has a critic score of 62/100 for the Xbox One, a 55/100 for the PS4, and a 57/100 for the PC. The user scores were a 3.1/10 for the Xbox One, a 2.7/10 for the PS4, and a 2.3/10 for the PC.
Angry Joe initially gave the game a 5/10, but he immediately changed his mind and gave the game a 4/10 when playing with friends, and a 3/10 when playing alone. He later ranked it at number 12 on his Worst Games of 2019 list. Jim Sterling stated that he absolutely despised the game, and even said that he had to make himself drunk to get through playing and reviewing the game.
The game has sold poorly, which caused Ubisoft's stocks to sharply drop and made them delay many upcoming titles such as Watch Dogs: Legion, and with Ubisoft CEO Yves Guillemot admitting Ghost Recon Breakpoint was a utter disaster. It also caused the company to do some restructuring and working on overhauling it.
- Additional work by Ubisoft Bucharest, Ubisoft Kiev, Ubisoft Montpellier, Ubisoft Odessa, Ubisoft Bordeaux, Ubisoft Milan, and Ubisoft Belgrade