George of the Jungle and the Search for the Secret
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George of the Jungle and the Search for the Secret (in Europe and Australia simply known as George of the Jungle) is an action-platforming video game released for the Nintendo Wii, PlayStation 2, and Nintendo DS. It is based on the 2007 reboot of George of the Jungle. Developed by Papaya Studio[1] and published by Crave Entertainment in North America, and Ignition Entertainment in Europe and Australia.
The game is in 3D but plays like a 2D side-scrolling platformer. It has six levels, two jungle-themed, two swamp-themed, two temple-themed, all made to look like a cartoon.
Plot
George and his best friend Ape are looking forward to "an important jungle mission" of vine soccer practice.....? When they find that Magnolia and Ursula have gotten sick with the common cold. Doctor Scott is working on a cure for them (yes folks, a cure for the most common and easily curable disease in the world) when the pages in his book get scattered. It is up to George to retrieve the pages and cure Magnolia and Ursula.
Why It Sucks
- Bad graphics. It was released in 2008, at the same time many games offered much better graphics.
- Incredibly bad controls; inputs are delayed and unresponsive, making the game's platformer more horrid than it should be. As Caddicarus describes it: "It's more unresponsive than my granny, and she's dead!"
- The DS version has bad collision detection.
- The combat system consists of mashing a single button before something dies. Even the boss fights demand from you endlessly punching them until they die.
- Speaking of the combat system, you can get locked into combat with difficulty getting out, due to George getting locked in place when he gets hit.
- False advertising: The title says "the Search for the Secret", when in the actual game George instead looks for the pages of a book that Dr. Towel Scott was working on a cure for the common cold. That even wasn't a secret at first!
- The music is drowned out by a constant buzzing noise.
- During the tutorial, where you are taught vital moves to progress, at one point you have to roll under a set of spikes, which the game doesn't teach you about.
- In the opening cinematic, the voices don't sync with the lip movement.
Reception
The game received mostly negative reviews from critics, with the Wii and DS versions ranking the lowest. IGN criticized the Wii and DS versions for poor collision detection and mocking players with doors that look like they lead into the background when they really don't do anything.
Videos
References
- ↑ The Nintendo DS version was developed by 7 Studios.
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