Gangstar Vegas is a 2013 action-adventure game developed by Gameloft Montreal and published by Gameloft for iOS and Android.
After winning a fight he wasn't supposed to win, Jason Malone is targeted by the mafia and must fight his way through the criminal underbelly of Las Vegas.
Why It Sucks
- The graphics look like from an early sixth generation game.
- The map is geographically inaccurate to the real-life Las Vegas.
- Numerous glitches and bugs, and the game crashes often.
- The on-rails shooting sections are a pain. Not only that your partner is a bad driver, but enemies take at least two whole rounds of bullets to kill.
- Speaking about shooting, sniper controls are even worse that on-rails sections.
- Awful hit detection. You could be standing 5 meters away from a grenade, and you'll still get killed.
- The radio isn't randomized. Granted, The early GTA games didn't have their radios randomized but that was a late 1990s or early 2000s.
- It's very hard to get money in this game. In fact, there was an exploit in older versions of the game where you could continuously sell the best vehicles you can find on the streets and gain a ton of money, which was unfortunately patched to have a timer after selling one.
- Overreliance on Microtransactions, as the game always pesters you with them.
- One example is the premium currency of the game, Diamonds, which are required to continue the story. They are very hard to get in this game and the only way you can get them is through said Microtransactions and Loot Boxes.
- Invincibility upgrades are useless. There's no difference when equipping it.
- Some missions softlock easily. In one mission, you're at a construction site shooting mob members. Sometimes, your partner will run in the opposite direction and endlessly run into the wall.
- Constant framerate drops.
- Laggy online mode.
- At least this game isn't online-only unlike its successor.
- The core gameplay is at least enjoyable.