Gameloft SE is a French game developer and publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 19 development studios worldwide, and publishes games with a special focus on the mobile games market. Formerly a public company traded at the Paris Bourse, Gameloft was acquired by media conglomerate Vivendi in 2016. Recently, they started porting their games to PC. In 2016, Gameloft has become to the world's largest mobile-games publisher in terms of downloads.
Why They Suck Now
NOTE: Since Gameloft is now owned by Vivendi since 2016, many of these reasons and actions are likely the result of executive meddling on Vivendi's part.
- Their customer service is horrible and useless.
- This has only gotten worse since being taken over by Vivendi.
- Most of their games rip off those from other franchises such as Grand Theft Auto, Halo, Crysis, Ridge Racer, Call of Duty, Need for Speed, etc. In addition, games involving famous (usually childish) brands are literally the same. This is actually the reason why most of their games suffer from a lack of creativity.
- Most, if not all of their games, are the "building" genre, in which most of the games belonging to it are inundated with microtransactions.
- They rely on the freemium business model (like with many other mobile game developers), in which games are free-to-play, but micro-transactions flood them.
- Since Vivendi’s hostile acquisition in mid-2016, this has just gotten worse, as Vivendi ordered Gameloft to make more money and prioritize their profit.
- Whenever their new titles fail to succeed, they just simply removed said game from the Google Play Store/App Store without any warning.
- Some of their games are low quality, even simply redefining the progress of some franchises like Asphalt and Modern Combat, making the gamer start the game from zero.
- Some require an internet connection to play them. However, company servers often fall while the game loads.
- The port of franchises such as Assassin's Creed (from Ubisoft) for older cell phones (or feature phones) were complete disasters.
- Some mobile games were lazily ported to the Microsoft Store (known as the Windows Store until 2017) and Steam (Modern Combat 5 being the worst offender of this).
- Aside from that, many of those games that came out on the older cell phones are very short and can be beaten in an hour or less.
- Ear-bleeding MIDI music from J2ME or older cell phones version.
- They even randomly ban players who do not cheat or hack, and yet the actual hackers, cheaters, and trolls remain.
- They remove their older games from App Store and Google Play, which were good and lack microtransactions.
- They got rid of the Dragon Mania Legends Facebook compatibility with cloud saving removed and it restarts data over and over again.
- They took down the Spider-Man: Miles Morales's trailer for PlayStation 5 over "copyright infringement", despite the fact that Sony is the one who holds the rights for Spider-Man franchise, and that Gameloft only had a license for the use of Spider-Man materials in their mobile game from Sony. Thankfully, the trailer was reinstated shortly after.
- They even ruined some games that used to be good, with Minion Rush and Asphalt 8 being prime examples.
- This is more evident since the takeover by Vivendi.
- The company was better before Vivendi bought them. If you're lucky, you can find an old Gameloft game that has no microtransactions and can be played to the end precisely. One example is the first Zombie Infection game.
- Although they flood most of their games with microtransactions, this is still at an acceptable rate.
- Asphalt 6, 7, and Lego Legacy: Heroes Unboxed are awesome.
- They brought back Earthworm Jim with Earthworm Jim HD.
- It was announced that Gameloft's mobile games will support Xbox Live.