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Executive meddling at its "finest".
Genre: Third-Person Shooter
Platforms: PlayStation 3
Xbox 360
Release Date: May 28, 2013
Developer: Insomniac Games
Publisher: Electronic Arts

Fuse is a four-player cooperative third-person shooter developed by Insomniac Games and published by Electronic Arts. It was released in May 2013 for PlayStation 3 and Xbox 360, making this Insomniac's first and the only multi-platform title.

Why It Sucks

  1. The game's style and tone is indistinguishable from other shooters such as Gears of War. To add to insult to injury, when it was first revealed at E3 2011 as Overstrike, it contained the colorful and lighthearted style that Insomniac is known for. But after focus groups said the game's style was too childish (the testers included 12-year-olds, by the way), it was decided that the title's direction would be changed.
  2. Shallow and generic plot.
  3. Bland and forgettable characters.
  4. Dull design levels.
  5. Cliched voice-acting and dialogue.
  6. Repetitive, by-the-numbers level design.
  7. The Xenotech weaponry, the game's sole smudge of creativity, is rendered entirely moot because they don't significantly alter gameplay and everything they have to offer can be seen within minutes once you've played as every character.
  8. Killing enemies is tiresome due to their large amounts of health and the weapons feel weak.
  9. Boss battles frequently repeat themselves.
  10. Everything about the game in general is soulless and can be easily seen in other, better shooters.
  11. Forced co-op actions such as doors that need to be opened by two or more people.
  12. The other mode available is a dull horde mode.
  13. Unimpressive visuals.
  14. Enemy A.I is very poorly designed.


Most praised its Fuse weapons and co-op action, but criticized its team A.I. and confusing tone. Its change in art style and tone from Overstrike was criticized by some which called its new look generic and uninspired. First week sales in the UK were low, with the game reaching number 37 on the all-format charts.


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