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Forza Motorsport 7

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Forza Motorsport 7
The Star Wars Battlefront II of Forza series (both came out the same year).
Genre(s): Racing
Platform(s): Microsoft Windows
Xbox One
Release: October 3, 2017
Developer(s): Turn 10 Studios
Publisher(s): Microsoft Studios
Country: United States
Series: Forza
Predecessor: Forza Horizon 3 (chronologically)
Forza Motorsport 6
Successor: Forza Horizon 4 (chronologically)

Forza Motorsport 7 is a racing video game developed by Turn 10 Studios and published by Microsoft Studios, serving as the seventh iteration of the Forza Motorsport series and the tenth main title of the Forza series.

Bad Qualities

  1. At launch, Forza Motorsport 7 was filled with bugs.
  2. Changes to the VIP system left many fans unhappy, although it was fixed later.
  3. Pit stops are lazy. Even Gran Turismo 4, a 2004 game on the PlayStation 2 had animated pit-stops!
  4. Lack of new cars. Most of the featured vehicles are already present in Forza Horizon 3 and earlier games. Most car models are also ported from previous games (including the Xbox 360 era games), which lack quality (citation needed).
  5. Micro-transactionsEvery 7-car or 10-car DLC pack is paid, with the only exception being the Hot Wheels cars that were added in November 2018.
    • However, every month after January 2018 (except for February 2018 to April 2018), there has been at least one free DLC car, starting from the 2019 Hyundai Veloster N and Turbo.
  6. Many of the cars in the Car Pass car packs are SUVs or other offroad vehicles, which many fans have said are forced additions to the game that would better fit in the Horizon series and are thus useless in Motorsport, partly due to the lack of proper offroad-oriented tracks in the game.
    • However, the Motorsport series has always had SUVs and offroaders since the very beginning.
  7. Certain Mods (difficulty-changing modifiers) require loot boxes to unlock while in previous Forza games they are integral parts of the game's setting.
    • However, the Race Shop allows players to directly buy these Mods, due to loot boxes being removed as of December 2018.
  8. No local-multiplayer for PC when this game is a Play Anywhere title for both Xbox One and PC.
  9. Engine sounds on most cars are inaccurate, with an example being the McLaren P1's engine note being used on all V8-engined McLaren road cars except the P1 GTR (which uses the 12C GT3's engine note).
    • The April 2019 update patched several of the affected sounds, especially the Ferrari, Lamborghini, and Aston Martin V12s, as well as other cars like the Nissan GT-R (R35), Porsche Carrera GT, and Maserati Gran Turismo S.
  10. Online racing with collisions on is downright unbearable, because 90% of the time at the start you will get rammed by an unskilled driver on the first corner, sending you all the way into last place and causing you to lose the race. There are also no penalties for reckless driving and crashing.
    • The collision model for Forza Motorsport 7 is also exaggerated, making each crash much more dramatic than even in real life. The developers WANTED this. The worst part is, ramming into AI drivers will barely push them, in contrast to ramming into other human drivers.
  11. Some cars, such as the 2017 Nissan GT-R (R35) and Bugatti Veyron 16.4 Super Sport, have no mirrors or working taillights.
    • This was fixed later.
  12. Poor lighting model. This is especially noticeable in the homespace.
    • You can go to the Design Editor and change the lighting from four options; all of these are better than the default homespace.
  13. Developer feedback can take a very long time.
  14. The soundtrack of the game sacrifices the amazing cinematic score from Forza 5 and 6 for... rock 'n roll. Not even the intense kind either. This is something you'd hear when working in a garage (which makes sense since you do that most of the time in this game-- also a nod to Forza 1's soundtrack), and the same soundtrack plays when you're racing. Where's the intensity and the suspense? It doesn't exist in this soundtrack. Even Forza 1's soundtrack had different, fast-paced tracks, but Forza 7's simply didn't have them here. Imagine racing at Le Mans with American country rock in the background; this is essentially what the soundtrack is like, and even in loading screens it never stops.
  15. Some cars are not accurately represented performance-wise or spec-wise (some people actually blame the Performance Index class system for this):
    • The cover car, the Porsche 911 GT2 RS (991.2), that lapped the Nürburgring-Nordschleife in 6 minutes 47.25 seconds, has massive understeer in the game, preventing it from achieving such a lap time in the game.
    • LaFerrari, a V12-engined hybrid hypercar that actually weighs 3,495 lb (1,585 kg) in real life and yet it still has the wrong weight rating of 3,031 lb (1,375 kg) in-game, thus making it handle and brake better than it should. Worse, it cannot exceed 217 mph (350 km/h) when it can in real life and all other Forza games, hence why it almost loses to the 812 Superfast.
    • Koenigsegg Regera, which has a power output of 1,757 hp (1,310 kW) and 1,578 ft·lb (2,140 N·m); while not technically wrong, the peak output of 1,479 hp (1,103 kW) and 1,475 ft·lb (2,000 N·m) would be much better.
    • Ferrari 812 Superfast, which cannot beat the McLaren 720S or Pagani Huayra BC in real life and yet it comes very close to the LaFerrari in a drag race.
  16. The Homologation system, while a good idea on the outside, does have its flaws; notably, the power restrictions can strip certain cars of their performance potential, sacrificing their speed for some handling. This in turn can cause some cars to be useless for their respective divisions.
    • The biggest victims are any car that is either above their division's maximum class at stock (e.g. McLaren 720S) or have a lot of engine power for their class (e.g. Bugatti Chiron, Ferrari 812 Superfast).
    • In addition, Homologation can discourage players from using their own builds in homologated races.
  17. Only a few Toyota cars exist in Forza Motorsport 7, with the only ones being pre-tuned or race cars (eg. Arctic Trucks variants of the Land Cruiser and Hilux, NASCAR variants of the Camry) (meaning no Supra, GT-One, MR2, or even the Celica). This was due to Toyota temporarily stopping their license in non-Japanese made racing games from 2017 to 2019.
    • Toyota would later return in a December 2019 update of Forza Horizon 4, with the return of the Supra RZ (JZA80).

Good Qualities

  1. Volkswagen makes a return after being absent in Forza Horizon 3.
  2. Visual customization has been expanded from Forza Motorsport 6.
  3. The multiplayer net code is decent which provides a stable connection.
  4. Some multiplayer gamemodes don't have collisions enabled, so you can enjoy racing with other human players without the fear of being rammed or roadblocked.
  5. This is the first time since the Xbox 360 era that Porsche is featured by default in the series instead of RUF after EA's expiration of the Porsche license for 17 years (Porsche cars were featured in previous Forza titles except Forza Motorsport 5 and Forza Horizon).
  6. Good graphics, especially when played on the Xbox One X and high-end PC, which both run the game at a full 4K resolution.
  7. If you can look past the irritating (and now discontinued, as mentioned below) loot boxes and some of its other minor flaws, it can actually be very fun!
  8. The game finally ditched lootboxes in a later update, replacing them with the Race Shop, where players can buy Driver Gear, Mods, and Badges with in-game currency.
  9. Some of the cars have finally had their specs partly fixed from previous games to be more realistic, with the LaFerrari now having its real-life power rating of 949 hp (708 kW) instead of 963 hp (718 kW), Lamborghini Aventador LP 700-4 now weighing 4,085 lb (1,853 kg) instead of its 3,472 lb (1,575 kg) dry weight, and the 2017 Ford GT now having its real life specs of 647 hp (483 kW), 550 ft·lb (746 N·m) of torque, and 3,148 lb (1,428 kg) instead of the outdated 630 hp (470 kW), 539 ft·lb (731 N·m), and 2,890 lb (1,311 kg).
    • Unfortunately, Forza Horizon 4 undid all car spec fixes that Forza Motorsport 7 introduced.
  10. Unlike previous Forza titles on the Xbox One and Windows 10, and excluding the Hoonigan Car Pack DLC, Forza Motorsport 7's DLC cars (especially the paid DLC cars) are completely new to the franchise, making it the first Forza game since the Xbox 360 era with no paid DLC cars having been featured in past Forza titles.
    • While the Ferrari GTC4Lusso and McLaren Senna are slight exceptions due to having been introduced in the 2018 release Forza Horizon 4, they are free DLC cars in Forza Motorsport 7 in contrast to both cars' debut game, where the GTC4L is paid DLC and the Senna can be bought regularly for 1,000,000 CR.
  11. This game marks the console game playable debuts and or video game debuts of various cars, including but not limited to:
    • Bugatti Chiron (last appeared in CSR Racing 2);
    • Alfa Romeo Giulia Quadrifoglio;
    • Chevrolet Colorado ZR2;
    • Volvo XC90 R-Design;
    • Abarth 124 Spider;
    • Honda Odyssey (RL6)


The game received fairly high rating reviews from critics, but it was hit with mixed-to-negative reviews from User Scores according to Metacritic.


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