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Fight Club

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Fight Club
Fight Club-Xbox Cover.jpg
First rule of Fight Club is we do not play Fight Club.
Genre(s): Fighting
Platform(s): PlayStation 2
Mobile phone
Release: PlayStation 2, Xbox
NA: November 16, 2004
EU: December 10, 2004

WW: January 26, 2005 (2D)
WW: February 1, 2006 (3D)
Developer(s): Genuine Games
Superscape (mobile)
Publisher(s): Vivendi Universal Games[1]
Country: United Kingdom
Series: Fight Club

Fight Club is a 2004 fighting game based on the 1999 movie of the same name, which in turn was based on the 1996 novel of the same name by Chuck Palahniuk. It was developed by Genuine Games and published by Vivendi Universal Games for the PlayStation 2, Xbox and mobile phones.

Why You Should Not Talk About This Game

  1. There was reason to make this game, as the movie came out in 1999, while this game was released five years later for the popularity of the movie.
  2. Awful visuals and animations, even for a game released on the PS2 and Xbox. The animations look stiff and robotic, the environments lo ok on par with a WWF game on the PlayStation, and the characters look like plastic figures.
  3. There are only 3 fighting styles, meaning that the characters are useless.
  4. The available characters have no reason to be there (like Detective Stern or Raymond, the Asian man who Tyler held at gunpoint).
  5. Poor grasp of the source material. It completely misses the point of the movie. They probably thought it was entirely about fighting just because of the title.
  6. The gameplay is generic, copying fighting mechanics from Tekken and Street Fighter.
  7. The story mode is fairly short.
  8. There is a massive story error in the game: in a cutscene, a man says that Tyler Durden (Brad Pitt's character) is on a trip while the narrator of the movie (Edward Norton's character) is nearby, even though the movie reveals that he and Tyler are the same person (implying that the creators haven't even watched the film).
  9. Lack of any real difficulty.
  10. Only the opening and ending cutscenes are animated; all other cutscenes in the game are a series of still CGI-rendered images. Sounds familiar?
  11. Fred Durst, the frontman of Limp Bizkit, is unlocked as a playable character if you finish the campaign for some reason. His inclusion as a guest character makes no sense whatsoever, what were the creators of the game trying to promote? Is he playable, because of the Fight Club shoutout from Limp Bizkit's "Living it Up"? Even WWF SmackDown! Just Bring It added him in, but made him look more decent and his moveset fits his character.
    • However he isn't worth picking unless you want a good laugh.

Redeeming Qualities

  1. The slideshow cutscenes can be funny at some times.
  2. Meat Loaf is the only actor from the film to voice his character in the game.
  3. The music by the Dust Brothers was reused.
  4. The ending helps explain who detonated the bombs at the credit card buildings and was a good near shot for shot remake of the ending of the film.


Fight Club, compared to the movie, was poorly received by critics and players, with the PlayStation 2 version having a Metacritic score of 36/100 and the Xbox version receiving a 37/100.



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  1. Released under the Sierra Entertainment brand in Europe.