Fast & Furious: Showdown

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Fast & Furious: Showdown
F&F-Showdown-X360.jpg
Firebrand Games’ awful handling of licensed properties has reached an all-time low.
Genre: Racing
Action
Platforms: Microsoft Windows
PlayStation 3
Xbox 360
Nintendo 3DS
Wii U
Release Date: NA: May 21, 2013
AU: May 22, 2013
EU: May 24, 2013
Game Engine: Bullet (physics)
Developer: Firebrand Games
Publisher: Activision
Made in: United Kingdom
Franchise: Fast & Furious
Previous Game: Fast & Furious 6: The Game (mobile game; by release date)
The Fast and the Furious (2006) (console game)
Next Game: Street Rivals for The Fast and Furious (mobile game; by release date)
Fast & Furious Crossroads (console game)


Fast & Furious: Showdown is a 2013 action racing video game based on the Fast & Furious franchise. Developed by Firebrand Games and published by Activision for the Xbox 360, PlayStation 3, Microsoft Windows, Nintendo 3DS, and Wii U.

Plot

Monica Fuentes finds Riley Hicks digging around through files in her office. Riley introduces herself and states she is going to meet Luke Hobbs in 24 hours, and needs to know everything Hobbs has been up to. The missions are then events told by Monica to explain what Hobbs had been dealing with.[1]

Gameplay

The game focuses on cooperative driving and car combat. The game is centered around different missions, all centered around driving around in semi-destructible loops. These missions can range from a normal race to surviving a certain number of laps.[2]

Why It Sucks

  1. The graphics are absolutely terrible and look like a game behind the era of the first PlayStation and Sega Dreamcast. It's worth mentioning that the game came out in 2013, instead of at least in 1998. The textures look like they were made by a preschooler in Microsoft PowerPoint, the vehicles look like toy counterparts with the most visible cheap plastic from China, the cutscenes look like a college student project from the 90s, the animations are as stiff as the stiffest stick, special effects specifically can cause severe epileptic seizures, and the character models look like cheap grocery store potatoes.
  2. Lazily done main menu. The game shows a black background with the font from the cover art, no background, no animation, no title, or anything else. Despite the poor-looking main menu, they added a lot of options, from video quality, changing effects to improve the processing power of your equipment, to key configuration and volume.
  3. The plot is poorly written and feels like it was written for one hour by a high school student who, meanwhile, spent more time on smoking cigarettes and drinking a beer than inventing an ambitious plot.
  4. The physics here are as realistic as a cloud full of air. The car you drive in particular during the first mission can throw vehicles around like toy cars. Even if you're driving at the speed of a snail stuck in chewing gum, the other vehicle will still pass over above your car. Another noteworthy thing is the safe, which can even weigh a ton, but here it acts like an empty package.
  5. The driving model is horrendous, very arcade like, and not realistic. Regardless of whether you drive an ordinary racing car, off-road or jeep, the vehicles are driven like cardboard boxes, covered to the brim with rubble on the ice. Twisting is bizarre, and any collision with objects either ends in nothing for you, because the impact is not detected, or you bounce off the surface like a helium balloon.
  6. The game can be illogical. There is a situation in which opponents supposedly have huge magnets that make you stick to them with any contact, sometimes while leading or behind, the opponents unexpectedly collide with other elements of the movement.
  7. The voice acting is terrible and cringe-worthy. Activision didn't even hire the original voice actors from the films. Instead, you will hear the rattling of amateurs who see a microphone for the first time, wondering what such equipment is actually doing and where it is going.
  8. Weak sound effects that, for example, sound more like a modified plate-smashing sound rather than a collide with a car.
  9. Shooting missions are such a disaster, as the gameplay quickly becomes boring after a tedious mission duration or incompetent opponents. For the game to try to be cool, although it is not, time slows down for some unknown reason when defeating an opponent.
  10. Incredibly stupid artificial intelligence, even for a racing game:
    • Average opponent: The only tactic of your opponents is to stick to your side, and they don't care, if you overtake them without any problems.
    • Average policeman: They very often fall into each other's police cars, and when you want to hit them, they even run close to you to get hit as quickly as possible. Also when they get hit in a larger group, they gracefully bump into each other spinning and spinning like drunkards.
    • Your teammate: The stupidest of all three, fourth degree disabilities. In shooting missions, when you take control of the weapon and your teammate steering the car, very often at unexpected moments you collide at the barriers, other vehicles standing carelessly on the highway, or driving on your lane, or slowing down without any reason, despite the fact that you perform the assigned at the moment a mission.
  11. Several bugs and glitches:
  12. Lack of faithfulness to the original source material. An early level recreates the vault scene from Fast Five but replaces Vin Diesel's character with Ludacris' character. Also the problem, as previously mentioned in #7 pointer, is that the original voice actors aren't even featured. Ending on Dom Torreto himself, one of the most characteristic characters played by Vin Diesel, does not appear at all.
  13. The hit system in shooting missions is like Russian roulette. Either you kill with one shot or you fire a series of shots and he's still alive. Sometimes shooting at the wheels from the side ends up in disaster, and sometimes when you shoot when someone is facing you, the car becomes a thing of the past.
  14. The missions with quick time event elements: At some points in the game, you have to jump onto an oncoming truck or a Jeep to plant a bomb or simply to force the enemy driver to get out of the vehicle with the hands of your character. To do this, you need to press a key, get over your vehicle, keep the balance by pressing the action button mercilessly, jump on the vehicle, keep your balance again by spamming a space, move to a given enemy's vehicle and press enter to take control or plant a bomb. This is only what you have to do every time QTE elements appear.
  15. The mission of taking down explosive grenades thrown by enemies at a given truck quickly becomes boring and repetitive. Additionally, such a mission lasts as long as three minutes. Not to mention that the opponents constantly throwing exploding packages in exactly the same places.
  16. There are thirty missions in the game overall, and the last one they added is exactly the same as in the first mission. Everything is almost identical, from dialogues, scripts to elements of the surroundings and the route itself.
  17. The challenge mode is an obvious grind in which you have to complete the same tasks, such as:
    • Driving through the gate with a camera at the fastest speed possible;
    • Staying on the road, defeating enemy's vehicles appearing out of nowhere;
    • Drifting.
  18. Car modification is totally cheesy. The only thing the game has to offer is to change the color of the car, rims and decals. In addition, to improve them, you need to collect points that you receive in a given mission in the campaign or in the challenge mode.
  19. The campaign length is short, only between two and three hours.
  20. The game costs $40 at release, which is absolutely too high a price tag for an extremely low-quality product.

Redeeming Qualities

  1. Catchy soundtrack, although they mainly include dubstep and raps.
  2. Some cars are enjoyable, such as the F&F6 Flip Car, which is unintentionally hilarious due to the poor physics.

Reception

Fast & Furious: Showdown received generally negative reviews, from both critics and users alike. On Metacritic, the Xbox 360 version received a 22/100 and the PlayStation 3 version a 21/100. However, the users showed even greater criticism: The PlayStation 3 version received a 1.1/10, the Xbox 360 and PC versions a 1.3/10, the Nintendo 3DS version a 1.5/10, and the Wii U version a 1.9/10.[3][4][5][6][7]

Nintendo Life gave for the Wii U version a 2/10, summarizing: "Perhaps this game was developed in just a few months by an under-funded and over-stretched team, who knows. What we do know is that Fast & Furious: Showdown is one of the worst retail titles we've played in a long time, and does nothing but bring discredit to Activision as its publisher. If blasting through over 30 repetitive stages with awful physics, stiff controls and abysmal visuals is your idea of fun, then you're doing this video game hobby thing wrong and you may like this."[8]

IGN gave for the PlayStation 3 and Xbox 360 versions a 2.5/10, describing: "Awful driving physics, weak shooting, short, buggy missions, ugly tracks, and badly impersonated voice acting make Fast & Furious: Showdown the epitome of an insultingly terrible movie tie-in game. Send it to the impound lot and let’s never speak of it again." Marty Sliva mentions that the game is not enjoyable and he doubts that everyone else will also enjoy the game.[9]

Metro GameCentral gave for the Xbox 360 version a 1/10, in short they described that the game is a "cynically awful movie tie-in that is not just a terrible racing game but squanders the potential of it source material in almost criminal fashion." In summary, the advantage they mentioned was that the game is short (because for them it's a bad game, hence is an "advantage") and the disadvantage that this game exists at all.[10]

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