Far Cry: New Dawn
Far Cry: New Dawn is a 2019 open-world action-adventure FPS game in the Far Cry series. The game is the fifth spin-off of the Far Cry series and a "narrative" sequel to Far Cry 5, respectively.
- To put it simple, it's just a rehash of Far Cry 5 for several reasons:
- The weapons, animations, vehicles and textures were ripped from Far Cry 5, only with random junk taped on.
- It uses the same map, but in a post-apocalyptic setting and smaller.
- Most of the locations are the same, although the new ones are empty.
- Many of the weapons behave the same, while some of them only had some sound changes, to be different enough.
- On the topic of reskinning from a Far Cry game, they likely reused the Yeti enemy from Far Cry 4's Valley of the Yetis DLC, for the mutated/monster form of Ethan as a lazy cooked up excuse for a final boss. Also the animation for killing the demon fish is the same from Far Cry 4.
- While bright and colourful, the game looks worse than Far Cry 5 despite using the same engine, and it overuses bloom effects. Also the Lightning doesn't look nowhere near as good as Far Cry 5's lightning effects.
- Bland characters including Ethan Seed, and even previous characters from Far Cry 5 get a near downgrade to either two or one-dimensional. Out of all of the main co-antagonists, Mickey and Lou are the worst.
- Speaking of Ethan Seed, his appearance seemingly comes out of nowhere, as we never heard of him in Far Cry 5 and the first quarter of this game, until your player has to make an alliance with the New Eden faction to fight the Highwaymen, only to have them turn on you, in order to make him as an obvious final boss for this game.
- Mickey and Lou are just bland and uninteresting villains, they're stereotypical annoying twins instead of an insane sociopath, like Vaas from Far Cry 3, Pagan Min from Far Cry 4 or Joseph from Far Cry 5.
- Badly rushed story. You only fight a (somehow) twin-controlled raider biker gang (the Highwaymen) as the only antagonistic faction for the most all of the game. As in, they appear everywhere, despite their seemly small size; with a predictable and generic plot twist later in the game, when where Joseph Seed's only biological arrogant son, Ethan, eats one of the "mythical" apples, which he turns into a Yeti-like big mutant or monster (in a supernatural sense) and eventually dies. And after that, it instantly leads you to either killing Joseph or letting him live.
- The weapons are clunky. Also some of them take too long to reload for no reason except to make the game seem harder.
- The enemies are very strong, yet they are poorly programmed.
- While the crafting system to craft weapons is unique, most of the weapons are weak, and feel worse than the actual weapons, but also are useless to some animals. The worst offender is the saw launcher at the start, as it's so pathetic that it takes too long to reload. You can't even customize your weapons anymore, so you may get an unnecessary suppressor that you can't remove on your gun.
- Unlike Far Cry 5, you don't unlock vehicles. Instead, you need to craft them, meaning that the crafting system was basically added to this game to have more of a survival feel to it, but it was already in the previous games, meaning that you need to search for multiple pieces just to get a single vehicle.
- The optimization is also worse, as it lags too much and can't properly get to 60FPS.
- The map feels bland and lifeless compared to the previous games, (not counting Far Cry 2 and the original) as it feels like an empty desert now. If anything, it makes the game feel more like a poor man's Mad Max.
- Very limited character creation features.
- The driving physics in this game are very bad, and unfortunately downgraded from the main game.
- Unlike in the previous game, you can't hire any rosters for your team, and to make things worse, you can only have one on your team. This is unlike the previous game, where you can get a perk to have two of them.
- The game is pathetically easy; there's an indicator showing where the enemies are and what they're doing.
- There are microtransactions to buy perks and resource packs, and while you earn them in-game, they are a complete grind.
- False advertising: as with many other Ubisoft games, the graphics in the final product were downgraded compared to the previews.
- If you have the Auto Repair perk, repairing your vehicles with the items you collected is pointless; it will repair automatically while you're driving.
- The game's intro easily predicts the story, due to the way the villains are represented.
- The main antagonist from Far Cry 5, Joseph Seed, reappears, yet he now has Faith's power for some reason. This is a plothole that is never answered throughout the entire game.
- The main protagonist, the Deputy (the player) from Far Cry 5, also reappears, but as a Cultist archer roster in this game. Despite that, he/she can handle all the different weapons including Archery from the previous main game.
- The animals in this game are way too strong; you can’t defeat them even by using strong weapons, such the shotgun, RPG, or even a rocket launcher!
- The normal weapons are also only unlocked by being crafted, unlike in the previous games, where you could just buy them.
- The hunting mechanic is way too simple and not an improvement at all from the previous games.
- The base building mechanics leave a lot to be desired, and would arguably be better described as base upgrading mechanics.
- Bugs and glitches, like with weapon reloading animations and vehicles getting stuck for no reason.
- Very repetitive objectives.
- The level up RPG system is a huge pain.
- It is never revealed who started the nuclear war at the end of Far Cry 5. All we get is a vague hint from a hard-to-find Easter egg-namely, Sam Fisher's plane, which is found crashed in a remote area of the map.
- It would've been better as an expansion than a stand-alone game.
- Mickey and Lou's death are more laughable than emotional, as it just Mickey whining over Lou's death because she says that she should die first because she's the eldest twin.
- The soundtrack is good.
- The animations are smooth.
- It actually gives you different sub-maps (the remains of the US) from the main map (the un-irradiated Hope County) via the somehow functioning helicopter, unlike the previous games, which just keep you in the same main map.
- The concept of making a former main antagonistic faction (Project at Eden's Gate, now called New Eden in this game) into allies sounds okay in practice.
- The SFX are great, despite some of them being lifted from FC5.
- The game has a much bigger vehicle roster than the previous games.
- The game features a photo mode, something that isn't in the other Far Cry games, which is actally pretty nice, and you can mess around with it.
- The game's color choice is actually pretty nice, and the cosmetic changes look interesting.
- Thomas Rush's death scene is a somewhat emotional moment.
- You finally get back at Joseph Seed for all of his crimes in the previous game.
- The voice acting is pretty good.
Although the Xbox One version has generally favorable reviews on Metacritic, and Mostly Positive reviews from Steam users, the PC and Playstation 4 and the user reviews are generally mixed or average on Metacritic, and was considered to be a disappointment, for many Far Cry fans, the game even sold lower than Far Cry 5 and Far Cry Primal.