FMV Games

From Crappy Games Wiki
Jump to navigation Jump to search

Between the early-to-mid 1990s, many game companies started to use full motion video (FMV) with real actors to enhance the gameplay experience of games and focus on story elements more. There were also some consoles and add-ons, like the Sega CD and the Panasonic 3DO, that had FMV games as their main gimmicks.

However, FMV games were actually a huge flop, as many of them had lots of problems, both gameplay-wise and technical-wise.

Why They Suck

  1. Since they had real actors and dialogue, many of the games lacked any real interactivity as they were mostly just movies. Most of the gameplay parts were very basic and could get repetitive fast. For example, in Ground Zero Texas, you just point your crosshair and shoot at people, and in Night Trap, you are simply trapping the augers (The main enemy in the game) by pressing a button.
  2. The video quality tended to be very low.
  3. They were often very short.
  4. They often had pretty bad acting.
  5. Many of the adventure games didn't have a whole lot of instruction in the game.

Redeeming Qualities

  1. There were some good FMV games like the Wing Commander series, Her Story, Gabriel Knight: The Beast Within, Night Trap, and Late Shift.
  2. They made it more common for cutscenes to be in games.

Comments


You are not allowed to post comments.