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Why It Sucks
- Extreme amount of input lag once again, even when navigating the UI.
- This game is just a rehash of FIFA 18 and the graphics are still exactly the same.
- Because of this, everything in the game from defending to dribbling feels sluggish and unresponsive no matter how good the players are.
- Defensive AI is broken once again, which has been an issue since FIFA 12.
- Finesse shots are extremely overpowered and abused by the community, essentially replacing the abused low driven shot from FIFA 17 and 18 with something even more broken and exploitable.
- Cannot simulate or be subbed on in player career mode, and you can only simply play game after game.
- Manager Career Mode, Pro Clubs, and everything else except FUT is bare bones.
- The input lag and Overpowered Finesse shot combined makes the game extremely frustrating.
- Ultimate Team is all but entirely designed around E-Sports competitive gameplay with nothing fun for casual gamers to enjoy.
- An even worse Journey story mode than the year prior, with three different storylines involving three different characters that you literally need to play out of order to even have the slightest idea of what's going on.
- FUT itself is the most aggressively pay-to-win it's ever been, with the most intrusive reliance on RNG FUT packs that must be purchased with real money/FIFA Points to have an increased chance to obtain the best players.
- Constant glitches involving improper player animations and collision issues, the worst this problem has been yet in the franchise.
- Generally unresponsive gameplay even without input lag or poor server quality, which has been an issue since FIFA 16.
- The game feels more scripted than it's ever been, giving the player little to no control over the outcome of matches. Some players have even reported not touching their controllers at all and their players still moving.
- Patches that were promised would "fix" the game have only aggravated issues still existent in the game since launch.
- Gameplay is still too arcadey and falls far behind it's competitor, the soccer simulation Pro Evolution Soccer, in terms of realism and responsiveness.
- The ball still sticks to the feet of the players. It's 2019 people!
- Physics and controls both feel overly heavy and slow at the same time.
- Who wins the match online often depends on the AI, due to it being broken thanks to handicap, a feature that causes your AI to be trash the better you play and that for some reason is added to online.
- Pace is now literally useless which is just as bad as previous years when it was overpowered.
- Artificial intelligence is now much too overpowered, especially on the defense, an extreme 180 from FIFA 18 and before when it was preserved or at least behaved rationally and realistically.
- Only four different save slots in career mode which is inexcusable considering there used to be more.
- Matchmaking is broken (at least on console), matching beginners against players in "Division 1".
- Any shot that isn't a timed finesse is basically impossible.
- Presentation is still identical to FIFA 17.
- Just like FIFA 18, the Xbox 360 and PlayStation 3 versions are released as a Legacy Edition, which means they are effectively identical to FIFA 17 with the only difference being the kits, stadiums, soundtracks and squads between games.
- The second Legacy Edition for the last gen consoles makes it feel like FIFA 17 has been released three times for these consoles.
- Just like FIFA 18, the Switch version is based on last gen versions, with the same missing features and problems (see FIFA 18 page for more details).
The Only Redeeming Quality
- Still a good soundtrack, like with most FIFA games.
- It is the last known game to be available for the PlayStation 3 and Xbox 360 worldwide.
Despite positive reception from critics, (83/100 on Metacritic), as expected due to EA manipulating review scores, it has been considered the worst FIFA to date by fans with a 1.7 user score.