Extreme Paintbrawl 2 is a first-person shooter game developed by Hoplite Research and published by Head Games Publishing in 1999, as a sequel to the critically panned game, Extreme Paintbrawl.
Why It Sucks
The game is basically the same thing as its prequel, which wasn't exactly a great game to begin with, making the very nature of this sequel come off as questionable.
There are no improvements from the original game. The game runs on an updated engine (Genesis3D, the same engine used for Resistance Records' games or Catechumen), making the graphics a bit more tolerable for the time, but the other problems still go unsolved.
While the game's AI has slightly improved from the first game, it's still not much. The computer-controlled teammates can only assume one of three preset behaviors and stick to it, regardless of their current circumstances, causing them to do nonsensical things like running into walls or stay put while they are being shot.
The game has a ton of weapons, but many of them either do exactly the same thing as the basic gun, resulting in many weapons going unused. There are a few guns that do stand out, but they are highly situational and overall not worth using.
The level design is horrible - most levels consist only of hallways and a few halls, even though the range of levels inside the game gives plenty of opportunities to create interesting puzzles or gimmicks.
Due to the horrible AI and level design, there are no opportunities for creative strategies or tactics which could have made the game more interesting.
Most of the game has no music, and what little music is present is incredibly ill-suited.