Extreme Paintbrawl is a first-person shooter video game released for MS-DOS and Microsoft Windows in 1998. Developed by Creative Carnage and published by Head Games Publishing as a part of their Extreme Sports series of budget titles. The game uses a modified version of the Duke Nukem 3D: Atomic Edition v1.5 executable.
Why It Sucks
- It was made in two weeks, showing how rushed and buggy the game is.
- Bad graphics, using the outdated 2.5D Build engine (which by 1998 was surpassed by the fully 3D Quake and Unreal engines).
- AI have perfect aim, while you don't.
- Some versions of the game have the bots just run around and shoot randomly, get stuck in walls and try to shoot through them.
- Severe lagging issues.
- Lack of other game modes.
- The arenas do not resemble actual paintball fields like a desert or even a school building.
- Bizarre hit detections, sometime a chest shot will instead register as a headshot.
- You need to shoot the opponents at a very close range to hit them. On top of that, your guns are not very accurate, similar to the awful real-life Crosman paintball markers.
- Music is mediocre and doesn't fit the game at all.
- Crappy controls.
- The game is impossible to run on Windows ME and all versions of Windows NT due to the game installing and launching from Windows but being real mode DOS-based.
- Frequent crashes.
- Practice mode consists only of the player wandering the map aimlessly without nothing to shoot at, thus demolishing the concept of "practice".
- The game was marketed as "the first non-violent 3D shooter", which is not true as Chex Quest predates it by 2 years.
On GamesRadar's article "The 50 worst games of all time", they stated that "the only thing extreme about this is its extreme awfulness"
IGN gave Extreme Paintbrawl a 0.7/10, making it the second lowest score IGN has ever given to a video game. The review remarked that the soundtrack was the only aspect of the entire game that could constitute being described as "extreme".