"All of this just works." —Todd Howard
"The only thing extreme about this is its extreme awfulness."
Extreme Paintbrawl is a first-person shooter game released for Microsoft Windows and MS-DOS in 1998. Developed by Creative Carnage and published by Head Games Publishing, as a part of the Extreme Sports series of budget titles. The game uses a modified version of the Duke Nukem 3D: Atomic Edition v1.5 executable.
Why It's far From Extreme
- It was made in two weeks, showing how rushed and buggy the game is.
- Bad graphics, using the outdated 2.5D Build engine (which by 1998 was surpassed by the fully 3D Quake and Unreal engines).
- AI have perfect aim, while you don't.
- Some versions of the game have the bots just run around and shoot randomly, get stuck in walls and try to shoot through them.
- Severe lagging issues.
- Lack of other game modes.
- The arenas do not resemble actual paintball fields like a desert or even a school building.
- Bizarre hit detections, sometime a chest shot will instead register as a headshot.
- You need to shoot the opponents at a very close range to hit them. On top of that, your guns are not very accurate, similar to the awful real-life Crosman paintball markers.
- Music is mediocre and doesn't fit the game at all.
- Crappy controls.
- The game is impossible to run on Windows ME and all versions of Windows NT due to the game installing and launching from Windows but being real mode DOS-based.
- Frequent crashes.
- Practice mode consists only of the player wandering the map aimlessly without nothing to shoot at, thus demolishing the concept of "practice".
- The game was marketed as "the first non-violent 3D shooter", which is not true as Chex Quest predates it by 2 years.
The Only Redeeming Quality
- The idea of a non-violent 3D shooter was interesting, even if it was terribly executed.
On GamesRadar's article "The 50 worst games of all time", they stated that "the only thing extreme about this is its extreme awfulness".
IGN gave Extreme Paintbrawl a 0.7/10, making it the second lowest score IGN has ever given to a video game. The review remarked that the soundtrack was the only aspect of the entire game that could constitute being described as "extreme".