This article is about a 2015 game of the same name. You may be looking for a
2004 video game.
Star Wars Battlefront
Word of advice to EA DICE: If you're gonna give us a proper
Star Wars game, you can at least give us the content!
First-Person Shooter Third-Person Shooter
Microsoft Windows PlayStation 4 Xbox One
NA: November 17, 2015 AU: November 18, 2015 EU: November 19, 2015
EA DICE Criterion Games
Sweden United Kingdom
Star Wars: Battlefront
Star Wars Battlefront: Mobile Squadrons (by release date; mobile game) Star Wars Battlefront: Elite Squadron (by release date; console game)
Star Wars Battlefront II (2017)
is a 2015 first/third-person shooter video game developed by Star Wars Battlefront EA DICE (with an additional work by Criterion Games) and published by Electronic Arts, and released on November 17, 2015. It is the first Star Wars game published by EA after Disney granted them development exclusivity for the franchise.
The game focuses entirely on the original film trilogy. This greatly limited the amount of content that could be added.
It focuses almost entirely on pretty graphics and having "
Star Wars" on the title. It was greatly lacking in content at launch:
No campaign mode. The only single-player option at launch was a mode called "Missions". Skirmish Mode wasn't included until a later update.
Only 11 blasters and 4 maps. The map design, in particular, is forgettable and poor, and all of the weapons feel the same.
No weapon customization at all. Overpriced DLC, with the season pass being $50, and each DLC costing $15 ($60 in total). This is on top of the game's original $60 cost.
The DL-44 blaster, which is normally the last weapon that the player unlocks, can be obtained early with the season pass and has the same damage as an anti-tank gun, giving players crazy K/D's.
Survival mode is very short.
Darth Vader, despite being voiced by Matt Sloan (who previously voiced the character in
The Force Unleashed and Soulcalibur IV, among other appearances) sounds awful. Heroes can be very overpowered, with Boba Fett being the biggest example.
Player customization is very bland.
Walker Assault is unbalanced due to many anti-tank weapons being locked until very late.
Long loading times.
Vehicles are annoying to control as well as feeling heavy.
Dogfighting (ship vs ship combat) is based on a lock-on aiming system, making it extremely simple.
Lightsaber fighting is really bad.
Diorama mode is pointless.
Special weapons, vehicles, and heroes are all locked behind "power-up tokens" scattered around the map. This results in people often rushing each other to see who gets to them first.
Regular modes like Team Deathmatch only have 12-16 players.
Emotes are useless.
EA offered the season pass before anyone knew what the DLC was going to be. Good Qualities
The graphics and visuals are beautiful, thanks to the power of the Frostbite 3 engine.
The character designs (while the units look the same), are pretty great and faithful to the films.
Top notch sounds for the weapons and everything else (two words: Thermal Imploder). It even has the iconic E-11 blaster sound.
The voice acting is pretty good for the most part, despite Vader's awful voice.
At least the Jakku DLC was free.
Unlike its sequel at launch, it is not riddled with microtransactions and lootboxes.
Star Wars Battlefront received mixed to positive reviews from critics, it was not very well received by users and Star Wars fans for its lack of content and the problems listed above.