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Duke Nukem 3D (Sega Genesis)
Get this crappy port outta here.
Sega Genesis/Mega Drive
October 12, 1998
GT Interactive Piko Interactive (2015 re-release)
Duke Nukem 3D is a first-person shooter video game developed by 3D Realms, originally released for MS-DOS in 1996. It is one of the games responsible for popularizing first-person shooters. It was widely praised for its gameplay, level design, humor, pop-culture references, and satire.
In 1998 it recieved a Brazil-only Genesis/Mega Drive recreation developed by TecToy (the same company that created the Zeebo), but said port was never actually commissioned. In 2015 Piko Interactive acquired the rights to this version, and it was given a worldwide release on October 16 of the same year.
Brutal difficulty, even on the lowest difficulty setting.
Bad graphics, ear-bleeding and dull music, poorly converted sound effects, and poor framerate, all of which can be blamed on how weak the Genesis is compared to PCs.
It does a very poor job at emulating many things from the PC version.
Lunar Apocalypse, the second episode, is the only one featured. Even DOOM on the SNES (which released three years prior) had all three episodes featured in the PC versionǃ
There is no jumping nor Jetpack feature.
The levels look absolutely nothing like their original counterparts; they're just all corridors and secret passages to the point that levels look like they belong in Wolfenstein 3D.
If one manages to reach and defeat the Overlord (who is the boss of Lunar Apocalypse), the ending is nothing but a slideshow of still images, starting with the end screen of Lunar Apocalypse. Even worse, it's essentially a cliffhanger considering Lunar Apocalypse is the only available episode.
It’s really hard to tell where you are aiming in the original Genesis version, as there is no crosshair.
The fact that this game was given a retail release on the Genesis in 1998 makes no sense, as the game could've been ported to the already released Sega CD or 32X, both of which are more powerful systems. In fact, the Sega Saturn was already out, and the Dreamcast would release in Brazil only about a year later.
Some elements actually do stay faithful to the PC version such as the main enemies (who can even turn around), the boss battle, and the main weapons.
The Pico Interactive version included a crosshair as well as improved scrolling.
The save feature still allows you to save in any part of the level.
There are some cool gimmicks not in any other version of the game, like walking in space.
It's technically impressive, especially by Genesis standards.