Duke Nukem: Critical Mass
Duke Nukem: Critical Mass is a shooter game developed by Frontline Studios, and co-published by Deep Silver and Apogee Software for the Nintendo DS. The PlayStation Portable version began development, however it was never released.
It was the first entry of a planned trilogy, which had Duke travelling through time. It is no surprise that the two sequels were cancelled as a result of this game's abysmal reception, and it is also no surprise that the developer of this game closed its doors shortly after release.
Why It Sucks
- Duke's one liners are lousy, and the writing is uninteresting.
- Awful graphics with blocky models, awful textures, and pixelated backgrounds. In fact, the graphics can be compared to the PlayStation Duke Nukem games, Duke Nukem: Time To Kill and Duke Nukem: Land Of The Babes. And the N64 game Duke Nukem: Zero Hour.
- The game has many different gameplay styles, and none of them actually work well.
- Limited enemy variation.
- The side scrolling run and gun gameplay is extremely bare bones, since you can only shoot in a straight line. The camera is also close to the action, causing you to get killed by enemies you can't even see.
- Forgettable rock music (except the theme song).
- It tries way too hard to be Duke Nukem: Manhattan Project, but it fails horribly.
- The game, just like Duke Forever, was in development hell for a while. The game was supposed to be part of a trilogy and not only for DS, but also PSP, but PSP version got cancelled, the trilogy never came, and you can see why by just looking at the final result.
- Horrible controls. For example, you must use the stylus to aim.
- The enemy death animations drag out for too long.
- The cover system adds nothing to the game.
- Lacks the charm and personality of the older titles.
Duke Nukem: Critical Mass received negative reviews. On Metacritic, it received a 29/100 rating from critics, GamesTM gave it 4/10, NGamer and ONM both gave it 29%, while Metro gave it 2/10.