Double Dragon IV
Double Dragon IV (Japanese: ダブルドラゴン Ⅳ Hepburn: Daburu Doragon IV) is a 2D side-scrolling beat-'em-up developed and published by Arc System Works (aka the creator of the BlazBlue and Guilty Gear franchise), after acquiring the rights to the franchise and purchasing the long-bankrupt Technōs Japan, the creator of the series. Most of the former Technōs Japan staff assisted with the creation of the game.
It was released on the PlayStation 4 on January 29, 2017, with a PC port releasing a day later. A Nintendo Switch port was released on September 7, 2017.
Why It Sucks
- Style Over Substance: The game is heavily made around nothing but nostalgia fuel for older fans of the franchise, with very little content.
- All of the character sprites in the game are literally ripped off from the NES versions of the previous games, and they are awful to look at!
- Screen tearing is very rampant in several levels. Sure, it may be common in the older games, but this is unacceptable for a modern game!
- The game, for odd reasons, disowned the canonical Double Dragon III: The Sacred Stones and continued the story from Double Dragon II: The Revenge.
- There are very obvious spot effects during the gameplay.
- The game looks like more fan-made game maker game than an official sequel.
- The game is full of bugs at launch, (PS4 and PC only), the later released Switch port is bug/glitch free thankfully.
- All you'll ever do in the game is spam the punches, kicks, and object throws.
- There are very few special moves to unlock and obtain, but they're extremely under powered compared to the punches and kicks.
- Input lag between the button presses and the moves' execution.
- The stage-ending bosses are ridiculously easy to defeat as all you need are repeated button mashing to kill them.
- Very stiff animations for all of the characters in the game.
- All the enemies have the same generic designs.
- Unfair difficulty spikes: The off-screen enemies are unforgiving as they can toss projectiles at you with pinpoint accuracy, but once they get onscreen, they'll reduce themselves to nothing but punching bags for the protagonists.
- Ear-bleeding static sounds that accompany the sound effects
- Very repetitive; you'll end up fighting the same enemy types numerous times throughout the game.
- The hitboxes are very crappy, as your punches and kicks can sometimes don't register properly, even if you are attacking the enemies point-blank.
- Some of the regular enemies require a lot of punches and kicks in order to stay down permanently, as they get up way too quickly and easily.
- Some of the enemies will deliberately wait on top of ladders or over your body so as to deal more blows against you.
- There's already a Double Dragon 4 called Super Double Dragon, so the title is kinda redundant.
- Awesome rock soundtrack. Too bad that it is ruined by the random static sounds.
- The game did a good job at recreating the older games in the series, but only visually.