This wiki has been closed following a Request for Comments. Please see this page for more information.

Doraemon (1986)

From Crappy Games Wiki
Jump to navigation Jump to search
ToddHoward2010sm (cropped).jpg All of this just works.
― Todd Howard
This article needs cleanup to meet our rules and guidelines. You can help by editing it.
I'm sure you can help them sort it out, Dunban.
― Fiora, Xenoblade Chronicles
This article is about the 1986 video game.
You may be looking for the TV show of the same name or the '73 series.
Doraemon
Doraemon 1986.png
What kind of game makes you shoot everywhere? It's not like some other game made by Hudson Soft made you do that.
Protagonist(s): Doraemon
Genre(s): Action-adventure
Shoot 'em up
Platform(s): Family Computer
Release: December 12, 1986
Developer(s): Hudson Soft
Publisher(s): Hudson Soft
Country: Japan
Series: Doraemon
Predecessor: Doraemon: Nobita no Time Machine Daibouken‎‎
Successor: Doraemon: Giga Zombie No Giyakushuu


Doraemon (ドラえもん) is a video game developed and published by Hudson Soft on December 12, 1986. It is the first Doraemon game on the Famicom, and it is based off the 1979 anime series by Fujiko F. Fujio.

Plot

Doraemon's friends have been kidnapped and Doraemon has to go to each world to save them.

Bad Qualities

  1. Artificial difficulty: In fact Doraemon can get hit very easily, even worse the invisibility take 5 seconds!
  2. Dreadful level design, It's so easy to get lost since there's no end goal. This proves that you can struggle to find the way out to finish the level, making the game a bit too hard, mostly for newbies.
  3. Cheap item placement. If you want to find things, you have to shoot to find them. This can be pretty weird.
    • Some weapons are hard to find, due to the linear level design, same weapons are powerful than other.
  4. Sub-par graphics, such as Dorami being pink instead of yellow, Nobita and friends, (except for Shizuka-chan) are wearing white instead of there trademark colors, which is dumb because the Famicom/NES is capable of having 56 colors.
    • Not to mention this came out in 1986, the same year as the Sega Master System hit store shelfs, so there's no excuse for this.
  5. Laughable boss fights. The first boss is difficult while the rest are very easy. This can be also confusing to people, especially since even the final boss is easy.
  6. No other ending than a scene where Doraemon and his friends are on a raft.
  7. Whenever you respawn near an enemy there's no invincibility frames. This means you can get hit by enemies if you respawn near them. This is pretty dumb, and even unfair.
  8. The English translation version is useless since there's no text in the game. Not to mention, it can be pointless to add the English translation to the game, since it was only released in Japan.
  9. Too short for a Famicom game.
    • Speaking of short, Mickey Mousecapade, developed by the same company, was short, but at least it was hard, but a bit unfair.
  10. Dorami, being one of the best and most iconic characters in the Doraemon anime is barely in the game or even mentioned in a cameo.
  11. The Box-Art for the game, while decent, is a bit shoddy, due to the background being reused the cover art of Doraemon: Nobita's Little Star Wars (1985 version), and the only thing that makes the box different is Doraemon & Friends & 2 of the bosses on the box.
  12. No continues in the game, heck, there aren't any save files at all, so if you get a game over, you'll have to go through the entire game all over again.

Good Qualities

  1. For a Famicom game, the soundtrack is pretty good, It's like the songs in the show, if it wasn't for the annoying loop.
  2. Awesome presentation.
  3. While the controls are stiff, they are responsive.
  4. The box art looks decent, even if it is reused.
  5. Great commercial.
  6. The power-ups are fun, even if they are a bit overpowered.

Trivia

  • The game's engine is used for a fan game called Mario Quest.

Videos

Comments

Loading comments...