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Domain of the Undead

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Domain of the Undead
Domain of the Undead.jpg
Genre(s): Action
Platform(s): Atari 8-bit
Release: 1986
Developer(s): Steven Macilwee
Publisher(s): Red Rat Software
Country: United Kingdom

Domain of the Undead is a 1986 game developed by Steven Macilwee (who would later develop Night Walk) and published by Red Rat Software for the Atari 8-bit series of computers.

Why It Sucks

  1. The skeleton enemies flicker constantly for some weird reason.
  2. The game plays like a poorman's version of Ghosts N' Goblins.
  3. You can't jump to avoid the enemies at all.
  4. You can only fire one bullet at a time.
  5. Bullets can't pass through tall gravestones that appear in the background.
  6. The crucifixes respresent your health bar, and the character gives off no indication that he's been hit. If there are multiple enemies on the screen, they can kill you within a second.
  7. While you can duck, it's not particularly useful, as the character's sprite only shrinks slightly.
  8. You only have one life and no continues.
  9. Very little enemy variety, mainly consisting of nothing but skeletons, with an occasional flying bat.
  10. Very similar to Night Walk, the game ends after the fourth level with the game abruptly cutting to the game over screen.

The Only Redeeming Quality

  1. Very good music.

Trivia

  • This game is featured on the cover of Stuart Ashen's book Attack of the Flickering Skeletons: More Terrible Old Games You've Probably Never Heard Of. The flickering skeletons from the game were the main inspiration for the book's title.

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