Destination Software

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Destination Software
Destination Software Logo.png
DSI Games or Nintendo DSi Games?
Founded: January 2001
Defunct: December 2007 (as DSI)
November 2013 (as a part of Zoo Games)[1]
Headquarters: Moorestown, New Jersey, United States

Destination Software, better known as DSI Games, was an American video game publisher and video game developer. Based in Moorestown, New Jersey, DSI is best known for publishing SNOOD. Their games were mostly published for the Game Boy Advance and Nintendo DS, with most of them being ports of another games, although some of their games were also released for the Wii, PlayStation 2 and only one time, Microsoft Windows and PSP. In December 2007, they became the North American branch of Zoo Games after being acquired by GreenScreen Interactive Software (along with Zoo Digital Publishing) and renamed Zoo Publishing, Inc. In 2013, all indiePub and Zoo companies were closed.

List of video games

Why They and Their Games Never Reached Their Destination

The company

  1. Much like GameMill Entertainment and Blast! Entertainment, they published tons of shovelware games, and didn't care about quality at all. They just cared to get a quick buck, without showing mercy for games they're publishing. They also never listened to their fans (if they even had any), unlike Nintendo, Capcom or Ubisoft.
  2. Even when the Xbox, the Nintendo GameCube, and to a lesser extent, the Xbox 360 were still having games released from it from other companies, Destination Software absolutely didn't release any of their games for those systems. Instead, they focused on handheld consoles, like the Game Boy Advance or the Nintendo DS, until they started releasing games for home consoles, the PlayStation 2 and largely the Wii. As mentioned before, they only published one game for the PC.
  3. Like Phoenix Games, Team6 Game Studios, Active Enterprises and Torus Games, they focused on quantity over quality. In their career, they released over 94 games, with lots of flaws, much like in GameMill or Blast!'s games.
  4. Their name in their logo can be confusing to people, as they might wonder if it is supposed to be games for the Nintendo DSi that are also released for the GBA or the Wii, or simply their custom name. This might even confuse people into thinking that they published games for the Wii and GBA by accident when the Nintendo DSi debuted.

Their games

  1. Horrible and poor graphics that look like they came from the PlayStation or Nintendo 64 era. Tons of their games didn't escape from having bad graphics. Instead, many, MANY of their games have bad graphics, even for 2000s standards. Heck, even their last game, Garfield Gets Real also has poor graphics, as what would you expect from DSI.
  2. Most of their ports of other games are watered down. The biggest example is their Marble Madness port for GBA. It only has 3 levels instead of 6, and some enemies, hazards and animations are missing in this port.
  3. Awful controls, and even unresponsive for some of their games, which can result in cheap deaths if you're not playing carefully.
  4. Most of their games are rip-offs of other games, proving they're so unoriginal. For example, M&M's Kart Racing is a oblivious Mario Kart rip-off.
  5. Poor frame rate, similiar to Grand Theft Auto Advance, the SNES port of Doom or the Game Boy port of Mortal Kombat.
  6. Primitive music and sounds in most of their GBA games, even for the platform's standards. Not to mention, similiar to Makon Soft's games, some of the musics are ear-raping and loud, which would make the Game Boy and Game Gear ports of Mortal Kombat 3 sound like Vivaldi.
  7. Some of their games have false advertising. For example, the GBA port of Pac-Man World 2 says that the four Arcade games, Pac-Man, Ms. Pac-Man, Pac-Attack and Pac-Mania were copyrighted before the title screen, but they're nowhere to be seen.
  8. Garfield Gets Real was so bad of a game in terms of its broken controls, its unfaithfulness to the 2007 movie of the same name and the original Garfield comics to an extent, and level design, that not only did it kill off any more Garfield games on the Nintendo DS, and Garfield console games in general after The Garfield Show: Threat of the Space Lasagna, and both Garfield Kart games (from 2013 and 2019 respectively), it even sent this company out of business. And to add insult to injury, they proved that they could actually make a decent Garfield game with Garfield's Fun Fest, so it makes you wonder why they didn't put any effort towards this game.

The Only Redeeming Quality

  1. They did publish some decent games, such as Uno 52, Wade Hixton's Counter Punch, Garfield's Fun Fest, Killer 3D Pool, Candy Land/Chutes and Ladders/Memory and the GBA port of SimCity 2000.



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