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Dead to Rights: Retribution

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Dead to Rights: Retribution
Why reboot a series people weren't very keen on to begin with?
Genre(s): Action
Third-Person Shooter
Platform(s): PlayStation 3
Xbox 360
Release: April 23, 2010
Developer(s): Volatile Games
Publisher(s): Namco Bandai Games
Series: Dead to Rights
Predecessor: Dead to Rights: Reckoning

Dead to Rights: Retribution is a third-person action video game. It is the reboot of the Dead to Rights franchise featuring Grant City police officer Jack Slate and his canine companion Shadow. Developed by Volatile Games and published by Namco Bandai Games under the Namco label for PlayStation 3 and Xbox 360.

Bad Qualities

  1. Very boring combat, caused by the switch from shoot'em-up to beat'em-up gameplay type. Something that doesn't really work with the Dead to Rights franchise altogether.
  2. The shooting is really clunky and terribly balanced. You have little ammo and enemies are mostly bullet-sponges, which forces to go for headshots, which aren't always easy to make sometimes.
  3. The visuals haven't aged well.
  4. Uninspired and bland design of both the characters and locations.
  5. The game has a combo list, which is unnecessary since most of the basic light and strong attacks work just fine against enemies.
  6. The game is pretty easy. The game does get harder on the hardest difficulty, but that's mainly because you have less health as Jack and Shadow can only take five shots and the enemies are also more accurate.
  7. Focus mode (bullet time) is pretty dull and just seems to be used more as a crutch since you take less damage, do more damage, and get headshots more easily.
  8. It can be beaten in about 5-6 hours.
  9. There is no grenade indicator and you can't see the grenade on the ground.
  10. When using a sniper, you don't use the scope like most third person shooters. Instead, it just zooms in with the crossair. Why not just use the scope?
  11. Dumb AI. Most with no weapon will charge at you allowing you to easily gun them down while some will stand still when entering a new area.
  12. Sometimes enemies will spawn behind you.
  13. Using blind fire is at times more accurate than aiming down sights.
  14. While the characters are a lot better here they're still underdeveloped since we don't get to know them as much as we should.

Good Qualities

  1. Decent voice acting.
  2. The takedowns are pretty brutal and can be fun to see.
  3. The graphics are good for its time, but as said before hasn't aged well.
  4. The scene where Frank dies is well done.
  5. The story is decent and is better than the original despite being the same story. This due to it being more grounded and it trying to do its own thing instead of just ripping off Max Payne.


Retribution received "mixed" reviews on both platforms according to video game review aggregator Metacritic. In Japan, Famitsu gave it a score of one seven, one eight, and two sevens, for a total of 29 out of 40.

The Daily Telegraph gave the Xbox 360 version a score of seven out of ten and said, "We all need a Die Hard every now and then, and that's exactly the kind of spirit Retribution evokes." 411Mania gave the same console version 6.9 out of 10, saying that calling it "a game that is just kind of there, and in this day and age, just being there is no longer enough." The Escapist gave the same console version three stars out of five, saying, "Other than the presence of your canine sidekick, there is absolutely nothing in Dead to Rights: Retribution that hasn't been done before (and probably better) in other games." However, The A.V. Club gave the PS3 version a C−, saying, "The executions are designed to provide a was-it-good-for-you catharsis. They don't. They come off as juvenile and obscene. Whatever shock value they might have wears off almost instantly, transforming the game's supposed "money-shot" into something pedestrian and tedious.



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