Dead to Rights

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Dead to Rights
Dead-to-Rights.jpg
Max Payne, this is not.
Protagonist: Jack Slate
Genre: Action
Adventure
Third-Person Shooter
Beat 'em up
Platforms: Microsoft Windows
PlayStation 2
Nintendo GameCube
Game Boy Advance
Xbox
Release Date: Xbox
NA: August 19, 2002
JP: November 28, 2002
EU: February 21, 2003

PlayStation 2
NA: November 18, 2002
JP: August 7, 2003
EU: August 22, 2003

Nintendo GameCube
NA: November 25, 2002
EU: August 22, 2003

Microsoft Windows
NA: November 10, 2003
EU: November 14, 2003

Game Boy Advance
EU: November 26, 2004
NA: December 3, 2004
Developer: Namco Hometek
Torus Games (GBA)
Publisher: WW: Namco
WW: Hip Games (PC)
EU: Electronic Arts (Xbox/GCN)
EU: Zoo Digital Publishing (GBA)
RU: Russobit-M (PC)
Made in: United States
Australia
Franchise: Dead to Rights
Previous Game: Dead to Rights II (canonically)
Next Game: Dead to Rights II (by release date)


Dead to Rights is an action-adventure video game developed by Namco Hometek[1] and mainly published by Namco. It was released in 2002 as a timed exclusive for the Xbox, and released for the PlayStation 2 and Nintendo GameCube followed thereafter. A year after its console debut, the game was released for Microsoft Windows in 2003 and Game Boy Advance in 2004.

Bad Qualities

  1. The story, while the concept isn't bad, it's not all that interesting and kind of bland.
  2. The game is really easy.
  3. The gameplay can get pretty boring and repetitive after awhile as all you do is shoot people. The game attempts to change things up, but this is only in the form of when you have to use beat 'em up mechanics and nothing else. This is a problem that not only pertains to this game, but the entire franchise.
  4. The game is more or less a Max Payne rip-off since you have a man on the force looking for revenge after someone killed his family member and the gameplay is a third-person-shooter with bullet time.
  5. Jack's voice acting is very monotone and it sounds like his voice actor is more bored than anything.
  6. It can be beaten in about 6 hours.
  7. All the characters are underdeveloped.
  8. The boss fights are really easy since you just have to run around and keep shooting them except for the ones where you have to use hand-to hand combat, but even then it's still easy.
  9. An absurd moment where a wounded pilot whose on the brink of death is somehow able to land a plane with the only damage being done to that of the wing of the plane.
  10. The beat 'em up mechanics are very basic and don't feel all that satisfying.

Good Qualities

  1. The gunplay is okay.
  2. The voice acting is okay.
  3. The concept is actually pretty good, just not well executed.
  4. Pretty good graphics for its time.
  5. The bullet time is decent.
  6. It has a decent soundtrack.

Reception

The GameCube version received "generally favorable reviews", the rest of versions received "mixed or average reviews", and the Game Boy Advance version received "generally unfavorable reviews" according to video game review aggregator Metacritic. In Japan, Famitsu gave the Xbox version a score of 33 out of 40.

Videos

References

  1. The Game Boy Advance version was developed by Australian studio Torus Games

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