De Blob

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De Blob
De Blob.jpg
Protagonist: Blob
Genre: Platformer
Puzzle
Platforms: iOS
Wii
Microsoft Windows
PlayStation 4
Xbox One
Switch
Release Date: iOS
WW: 8 July 2008

Wii
NA: 22 September 2008
AU: 25 September 2008
EU: 26 September 2008

Microsoft Windows
WW: 27 April 2017

PlayStation 4, Xbox One
WW: 14 November 2017

Nintendo Switch
WW: 26 June 2018

Game Engine: Havok
Developer: Universomo (iOS)
Blue Tongue Entertainment (Wii)
BlitWorks (PC, PS4, Xbox One, Switch)
Publisher: THQ Wireless (iOS)
THQ (Wii)
THQ Nordic (PC, PS4, Xbox One, Switch)
Made in: Australia
Franchise: De Blob
Next Game: De Blob 2


De Blob (stylized as de BLOB) is a puzzle-platform game that was developed by Blue Tongue Entertainment for the Wii, while a cancelled version for the Nintendo DS was being developed by Helixe, with both versions being published by THQ. The game was originally scheduled for a February 2008 release, but was delayed and then released on 22 September for the Wii. An iOS adaption of the game was released earlier on 8 July the same year. It was released for Microsoft Windows on 27 April 2017, ported by BlitWorks. PlayStation 4 and Xbox One versions came later on 14 November. A Nintendo Switch port was released on June 26, 2018.

Plot

Blob embarks on a quest to re-animate the fictional Chroma City and free it from the INKT Corporation by splattering buildings, landmarks, and citizens with color.

Bad Qualities

  1. The game is very easy as nothing ever poses any real challenge even the challenges.
  2. The gameplay is the same throughout every level. Get a color, color as much as you can until you get enough points to open a gate to the next area, rinse and repeat.
  3. The challenges aren't much better. Throughout each level you're given a set of challenges to complete from the four supporting characters, but every one of them are the same in their own right and are really simple since there are no real obstacles or anything that would gander them to be a "challenge".
    • Prof: He gives Blob missions that require Blob to take back Landmarks from INKT by filling it with a certain amount of paint points that will revert the building back into its true, colorful appearance.
    • Arty: She gives Blob mission objectives that involve painting buildings a certain color. It's entirely possible to beat this challenge accidentally before starting it since the buildings keep whatever color you color it.
    • Bif: He gives Blob mission objectives that involve defeating groups of Inkies within a short time limit. (The simplest challenge.)
    • Zip: He gives Blob mission objectives that involve racing from one part of a level to another while hitting all of markers along the way. Most aren't long given how condensed most levels are and, again, there are no obstacles.
  4. The characters are really generic especially Blob who just comes across as another wannabe character mascot since he has no real personality.
  5. The world of the game is just as generic since it's just a typical happy world turned totalitarian with nothing unique or memorable to it.
  6. The enemies are incredibly simple since all you do is stomp on them and they die in one hit.
  7. The draw distance is awful as the game can't even render the detail of colored buildings and it even uses distance fog, which is unacceptable for a game released in 2008.
  8. The game is only 6 hours long.

Good Qualities

  1. The artstyle is decent and the simplicity makes it recognizable.
  2. The soundtrack is funky and nice to listen to and you can even choose what track to listen to while playing a level.
  3. Decent funny moments.

Reception

De Blob received positive reviews overall.

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