DOOM (32X)

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32X Doom Box Art.jpg
Sega does what Nintendon't: Synthesize FM instruments to sound like a load of flatulent noises and put them together as a song.
Genre: First-person shooter
Platforms: Sega 32X
Release Date: November 21, 1994
Developer: id Software
Publisher: Sega
Franchise: Doom

DOOM is a first-person shooter video game developed by id Software. It has been hailed as one of the most successful and influential video games in history, having helped popularize the first-person shooter genre.

Since its original release on MS-DOS, it has been ported to countless systems and consoles. Some have been successful, others have been a disaster. The Sega 32X version, developed by Sega themselves, is one of those disasters.

Why It Sucks

  1. This version was rushed to meet the 32X's launch because it was the pack-in game.
  2. Despite the graphics being better than the SNES version, they are poor in comparison to the original MS-DOS version and other ports.
  3. Lots of bugs and glitches. Go here to see some of them.
  4. Awful music. Some people claim it sounds like a bunch of farts.
  5. Missing sound effects. Some don't even play at all.
  6. Enemies only have front sprites, making it impossible to sneak up on them let alone tell if they're infighting.
  7. It has fewer levels than any other console port (only 17 levels), mostly due to Episode 3 being completely absent.
  8. The Cyberdemon, Spiderdemon, and Spectres are completely absent in this port, which is especially insulting considering the SNES version has both boss monsters.
  9. Awkward control layout.
  10. If you use cheats or start from any level aside from the first one, a DOS prompt will appear at the end of the credits, locking up the game.
  11. Tying into the previous problem, level 16 (the final level) cannot be accessed through cheats or the level select.
  12. The manual lies about several things, such as warping you back to the first level upon beating the game with cheats (see problem 10 to see what really happens) and the BFG 9000's existence.
  13. The BFG 9000, due to Episode 3's absence, can only be acquired through cheats.
  14. Despite the lack of a multiplayer option, there existing multiplayer only spawns and powerups that the developers forgot to remove.

Redeeming Qualities

  1. The graphics and framerate are alright for an early console port, despite being inferior to the DOS version.
  2. It's at least playable compared to the Saturn and 3DO versions.
  3. At least you can turn off the music if you want (most will).
  4. The soundtrack (although awful), especially the songs "At Doom's Gate" and "Intermission", are hilarious.




3 months ago
Score 0

DOOM: No game in my series will be rushed I guess...

The Sega 32X version: Hold my beer.


3 months ago
Score 2
DOOM here sounds like shit. Literally.

XXSeph MySpaceXx

3 months ago
Score 2

Composer: We need to make DOOM'S soundtrack compatible with the 32X's sound chip. How do you think it should sound?

(an employee cuts the cheese)

Composer: Perfect!


2 months ago
Score 0
If I would be a composer for DOOM's 32X port, I would tell them to improve it a bit and make it not sound like a bunch of farts.


one month ago
Score 0
Why isn't Doom (3DO) on the wiki?


one month ago
Score 1
The page was deleted, because the pointers were generic and undetailed.

Grammar guy

18 days ago
Score 0
This port looks like it was doomed from the start.

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