Crucible

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Crucible
Crucible library 600x900 2x.jpg
"Not a good first impression, Amazon, but at least you tried."
Genre(s): Third-person shooter
Platform(s): Microsoft Windows
Release: May 20, 2020
Discontinuation: October 10, 2020
Engine: Amazon Lumberyard
Developer(s): Relentless Studios
Publisher(s): Amazon Game Studios
Country: United States

Crucible was a short-lived third-person shooter video game developed by Relentless Studios and published by Amazon Game Studios. It was available on May 20, 2020 for Microsoft Windows, after having been in development since 2014.

Why It Sucked

  1. The game lacked any meaningful form of communication (such as text and voice chat), aside from a ping feature that is barely noticeable. The fact that these features were missing in a team-based competitive shooter, was especially baffling, since these kinds of games rely on such features. This limitation could be circumvented by using external apps like Discord, though.
  2. Due to the aforementioned lack of communication, solo queuing could be an unpleasant experience, as you couldn't really tell what any of your teammates were doing or where they were.
  3. The game was poorly optimized, as many users had reported performance issues on rigs that either met or exceeded the minimum/recommended specs and could run games just as (if not more) demanding just fine.
  4. Hit detection system is very poor, most of the shots will not register. This problem were more apparent for melee champions who will struggle to even hit an enemy.
  5. There was only one map in the game, and it wasn't a very good one.
  6. The MOBA-inspired elements felt poorly-implemented. For example, enemy mobs were idiotic bullet sponges that barely served any other purpose than to provide EXP when killed and barely, if ever, fight back.
  7. The visuals looked like a late Xbox 360/early Xbox One game at best, making the poor optimization all the more baffling.
  8. The characters were poorly-balanced, with Captain Mendoza being cited as the most egregious example.
  9. The game was prone to having high latency issues (indicated by a red icon at the top-right corner of the screen), which could slow the framerate to a crawl.
  10. The sound design was lackluster, with poor weapon feedback making it hard to tell whether your shots were connecting or not.
  11. Atrocious loading times, with the game taking over 3 minutes to get into a match.
  12. There were a lot of players that couldn't even play the game at all, due to the fatal error timeout on login.

Redeeming Qualities

  1. The characters were well designed and stand out from each other, from humans like Mendoza and Shakirri, to aliens like Earl, Drakahl, Ajonah, and Tosca, to even a robot called Bugg.
  2. The concept was interesting and you can clearly tell that Amazon was trying something new using MOBAs and hero shooters as a foundation.
  3. Interesting world-building, as an audio log heard during the tutorial hints that something terrible happened in the titular planet some time ago.
  4. Decent voice acting.

Reception

Crucible has received mixed-to-negative reviews and currently has a review score of "mixed" on Steam reviews, a 56/100 aggregate reviewer score and a 4.2/10 user score on Metacritic.

The game went back into closed beta status on June 30, 2020 following negative critical reception. However, due to a persistent decline of the game's player base, the servers were shut down on October 10, 2020.

The game was ranked #10 on AngryJoe's "Top 10 WORST Games of 2020!" video.

Videos

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