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Crucible library 600x900 2x.jpg
"Not a good first impression, Amazon, but at least you tried."
Genre: Third-Person Shooter
Platforms: Microsoft Windows
Release Date: Full release
May 20, 2020
Closed beta
June 30, 2020
October 10, 2020
Game Engine: Amazon Lumberyard (based on CryEngine)
Developer: Relentless Studios
Publisher: Amazon Game Studios
Made in: United States

Crucible was a third-person shooter video game developed and published by Relentless Studios, a subsidiary of Amazon Game Studios. It was available on May 20, 2020 for Microsoft Windows, after having been in development since 2014.

It was the second major game title after The Grand Tour Game, after having previously developed mobile games.

Why It Sucked

  1. The game lacked any meaningful form of communication (such as text and voice chat), aside from a ping feature that is barely noticeable. The fact that these features were missing in a team-based competitive shooter, was especially baffling, since these kinds of games rely on such features. This limitation could be circumvented by using external apps like Discord, though.
  2. The game was poorly optimized, as many users had reported performance issues on rigs that either met or exceeded the minimum/recommended specs and could run games just as (if not more) demanding just fine.
  3. There was only one map in the game, and it wasn't a very good one.
  4. The MOBA-inspired elements felt poorly-implemented. For example, enemy mobs were idiotic bullet sponges that barely served any other purpose than to provide EXP when killed and barely, if ever, fight back.
  5. The visuals looked like a late Xbox 360/early Xbox One game at best, making the poor optimization all the more baffling.
  6. The characters were poorly-balanced, with Captain Mendoza being cited as the most egregious example.
  7. The game was prone to having high latency issues (indicated by a red icon at the top-right corner of the screen), which could slow the framerate to a crawl.
  8. Due to the aforementioned lack of communication, solo queuing could be an unpleasant experience, as you couldn't really tell what any of your teammates were doing or where they were.
  9. The sound design was lackluster, with poor weapon feedback making it hard to tell whether your shots were connecting or not.
  10. Atrocious loading times, with the game taking over 3 minutes to get into a match.
  11. There were a lot of players that couldn't even play the game at all, due to the fatal error timeout on login.

Redeeming Qualities

  1. The characters were well designed and stand out from each other, from humans like Mendoza and Shakirri, to aliens like Earl, Drakahl, Ajonah, and Tosca, to even a robot called Bugg.
  2. The concept was interesting and you can clearly tell that Amazon was trying something new using MOBAs and hero shooters as a foundation.
  3. Interesting world-building, as an audio log heard during the tutorial hints that something terrible happened in the titular planet some time ago.
  4. Decent voice acting.


Crucible has received mixed-to-negative reviews and currently has a review score of "mixed" on Steam reviews, a 56/100 aggregate reviewer score and a 4.2/10 user score on Metacritic.

The game went back into closed beta status on June 30, 2020 following negative critical reception. However, due to a persistent decline of the game's player base, the servers were shut down on October 10, 2020.

The game was ranked #10 on Angry Joe's Top 10 WORST Games of 2020! video.





9 months ago
Score 0
I hope they make some Amazon games to publish for Nintendo Systems.


4 months ago
Score 1
If I were them I would make a Story-Driven Single-Player game to gain recognision instead of chasing trends, the latter is not going to get them anywhere. Just because Amazon is a big multi-billion dollar company doesn't mean they can make an easy cash-grab and expect it to be an instant mega hit.


4 months ago
Score 2
Live Service ALWAYS FAILS! Why can't these companies get that into their thick heads already!?


4 months ago
Score 1
Well the division 1 and 2 despite starting off rough got better overtime so...maybe those companies aren't that good at it


3 months ago
Score 1
Simple: MONEY! (Unfortunately)

Kion the Lion

26 days ago
Score 1
You can't throw money at a project and expect it to go fine. You need to have a lot more than money.

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