Croc (Game Boy Color)
Croc is a 2000 platforming game developed by Virtucraft (the same people who worked on Dexter's Laboratory: Deesaster Strikes!), in association with Argonaut Games, and published by THQ using the Fox Interactive license on June 6, 2000. This 2D remake however tells a different story.
Why It Sucks
- For starters, the main character Croc runs too fast, even for a platforming game, and it makes Sonic's running look bad by comparison.
- Whenever Croc gets hit, he turns red for a brief moment, indicating the hits he takes.
- And to make matters worse, getting onto a platform is tedious, making it harder to get used to the sluggish controls.
- Speaking of which, the controls are horrendous, as it suffers from slippery controls, and abysmal level designs.
- Generic enemies.
- Also, some of the enemies cannot die unless you take damage, which is very unacceptable for Game Boy Color standards.
- The camera is in a fixed position, which makes jumping to the next platform a chore, and the worst of that.
- Picking up from WIS#3, when you attack while you're moving, you are guaranteed to fall off of platforms and into pits and lava throughout the level, depending on where you are.
- Some of the mini-games in the bonus stages are abysmal at best, and tedious at worst.
- One perfect example would be the jigsaw puzzles. While it's not mandatory, the jigsaw puzzles can be described in just one sentence: It is the worst bonus stage mini-game of all time.
- Poor use of the original grasp material from the original game, where the original had a 3D perspective, and while this remake is only in 2D, and this actually begs the question of why Virtucraft was even put in charge of making this game in the first place.
The Only Redeeming Quality
- While this remake wasn't executed well, it does at least try to replicate the original plot.
This 2D remake of Croc received mixed to negative reviews from critics and holds a score of 54% on Metacritic (when GameRankings was shut down in December 2019).