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A poor man's version of Grand Theft Auto.
Genre(s): Action-adventure
Platform(s): Microsoft Windows
Release: August 19, 2007
Developer(s): Sakis25
Publisher(s): Sakis25
Series: Crimelife
Successor: Crimelife 2

Crimelife is an action-adventure game developed and published by Sakis25 Games as the first installment of the Crimelife series. Gameplay is inspired by the early Grand Theft Auto games, seen from a top-down perspective.

Why It Sucks

  1. Poor graphics, a feature carried on to the later entries in the series.
  2. Literally no sidequests in the game. In fact, the game's page on Gamejolt advertises this as a selling point and tells you that the only things you can do is wander through the map aimlessly or play a shooting gallery minigame, which is made very difficult due to the poor aiming.
  3. The game lets you start off with the strongest weapons, such as miniguns and laser pistols. This, combined with the fact that you can find ammo scattered around the map, makes pointless to buy weapons in shops.
  4. On the topic of shops, they are copied from various Grand Theft Auto games.
  5. The left and right controls are too sensitive, making it hard to maneuver.
  6. Just like other Crimelife games, it shoots where you're facing. However, due to the aforementioned sensitivity, it's almost impossible to hit people, especially with weapons with a low rate of fire.
  7. If you leave other cars on the street, all the other cars will stop, creating apparently endless traffic jams, as there can't be more than 10 different car models on the screen.
  8. The fist icon is stolen from Grand Theft Auto: San Andreas, Liberty City Stories and Vice City Stories.
  9. Poor controls: the movement is mapped to the arrows, while all the other actions are mapped to the letter keys on the keyboard. To top it all, the game doesn't support peripheral controllers of any kind (unlike the other Crimelife games) and it's impossible to remap the controls.
  10. The game has a day-night cycle, though there are very few visual clues to tell you if it's day or night.
  11. The day-night cycle is useless, as the citizens behave all in the same way, regardless of whether it's day or night.
  12. The ground suddenly change from grass to sand near the coasts.

Redeeming Qualities

  1. This game is impressive considering it was made with GameMaker, which isn't made to run 3D games.
  2. The game is completely freeware.


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