This wiki has been closed following a Request for Comments. Please see this page for more information.


From Crappy Games Wiki
Jump to navigation Jump to search
Flat tire is no problem, except in this game!
Genre(s): Simulation
Platform(s): Sega Genesis
Release: August 28, 2004
Developer(s): Tom Scripts Ltda.
Publisher(s): Devster Specialties
Country: Venezuela
"HOW DID THIS GAME COME INTO EXISTENCE? I-i-it isn't even a game, I mean i-it's, it's... the only interactivity is moving the bus and honking the horn! I-it's as less of a video game as possible!"
Angry Video Game Nerd

CrazyBus is an unlicensed "game" launched in 2004 for the Sega Genesis only in North America, developed by Tom Scripts Ltda. and published by Devster Specialties.

In reality, it is actually a tech demo that was built to test the creator's BASIC compiler and sound driver, but it was later self-released on the Sega Genesis for some strange reason.


The only way to interact with the bus is to move forward, reverse and even honk the horn. Moving your bus to the point where it entirely vanishes from the screen will simply cause it to reappear on the opposite side of the screen from where it was previously. In the background, you can see a low-quality, digital snapshot of the bus you're driving.

Why It Gets Crazy Bad

  1. Unimaginably loud and absolutely terrible title screen music. There are no words to express how horrifying the music is. The tune is randomly generated and sounds like, no joke, a robot that is often thrashed with a baseball bat and making strange noises while having a seizure.
    • The bus selection screen music is less painful to listen to, but it's similarly composed of random tones.
      • Also, sadly you can't even disable either or both.
  2. As said before, the only actual gameplay is moving the bus forward or reverse with the D-Pad to rack up points, or in simple terms, how long can you hold the button. The maximum amount you can get is 65535 (which is 216 - 1), or you can just drive in reverse at the start to achieve this instantly due to the use of an unsigned integer. You can also honk the horn.
  3. The game has no goal to complete, and barely any gameplay, making it difficult to even classify the gameplay as actual gameplay (aside from moving the bus forward or reverse, and pressing the horn button), similar to Desert Bus, another bus-related simulator game. It is only classified as a game because it runs on a Sega Genesis and lack of a better category of this rather pointless software.
  4. The graphics are really grainy, and don't even look anything like an actual game, as it looks like each of the buses were somewhat appearing to be drawn in Pictionary, and the photographs of them are similarly of very poor quality, appearing to be taken with a CCTV camera (see below).
  5. The in-game backgrounds are also the said very low-quality and somewhat real-life images of actual buses which were taken with the said camera, proving that the developers of the game were lazy. That being said, it's possible that they were only lazy because they didn't know the game was going to be released.
  6. The text of the score is nearly virtually unreadable owing to the color choice, and the background nearly having the same colors, comparable to captcha entries with difficult letters and very low-quality background voiceovers, and very old fashion-themed fonts. However, this could be unintentionally done on purpose as a challenge to read your score.
  7. Aside from the title screen and bus selection screen, there is no "actual" music in the game.
  8. Aside from the engine and horn sound too, the game also lacks sound effects.
  9. To be fair, it looks like the game was only made in about only 5 minutes!
  10. The game is overpriced. Due to its rarity, people online try to sell it for more than $40.00! Most people aren't going to pay $40+ to slip something into the Sega Genesis and drive a virtual bus back-and-forth. What adds fuel to the fire here is that most curious people can easily find an online ROM of it and play it for free.
  11. And for some strange reason, to top it all off, the game was launched in 2004, long after the platform's true capabilities had been investigated and discovered, and more than seven years after Sega ceased support for the console.

Redeeming Qualities

  1. The front cover art designed by djshok, a user on the Sega-16 forum, is very cool-looking.
  2. Then again, the game is sort-of free now since it’s in the public domain and easy to ROM.


AVGN Enraged.jpg "What were they thinking?"
The Shit Scale
Games that are debatably bad High level of shit contamination The very high category The severe zone Dr. Jekyll and Mr. Hyde Major code red
This game/console belongs to the "MAJOR CODE RED" category of the AVGN's Shit Scale.

CrazyBus, according to the Angry Video Game Nerd, "broke the shit scale".


  • The game was said to be released on the Sega Genesis in 2004, even though the Sega Genesis was discontinued in 1997.
    • It is also the final game to be "released" on the said console.
  • This game was created to test out the creator's basic compiler and sound driver.
  • Due to vandalized modifications, Venezuelan President Nicolás Maduro was formerly credited as the game's director, editor, and composer.


Title Screen

Warning: It's extremely loud! Do not watch it at maximum volume (the video) or your eardrums will stop functioning! To do so, if you want to watch it anyways, just turn down your speakers, especially if you're wearing a headset, due to how terrible this music is.



Loading comments...