Crash of the Titans

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Crash of the Titans
Is that supposed to be Crash Bandicoot? Also, why is he riding a hedgehog-mutant thing??
Genre: Action
Hack 'n' Slash
Platforms: Xbox 360
PlayStation 2
PlayStation Portable
Nintendo Wii
Nintendo DS
Game Boy Advance
Release Date: October 2, 2007
Game Engine: Titanium
Developer: Radical Entertainment
Publisher: Sierra Entertainment
Franchise: Crash Bandicoot
Previous Game: Crash Twinsanity
Next Game: Crash: Mind over Mutant

Crash of the Titans is an action-platform game developed by Vancouver-based Radical Entertainment and published by Sierra Entertainment for the PlayStation 2, PlayStation Portable, Wii, and Xbox 360. The Game Boy Advance and Nintendo DS versions of the game were developed by Amaze Entertainment.


In the beginning of the game, Crash Bandicoot aids Coco with a butter-recycling device. Doctor Neo Cortex arrives, captures Coco and Aku Aku and encases Crunch in ice. Crash throws Coco's machine at Cortex's airship, severing the chain holding Aku Aku's cage, which causes the cage to fall into the nearby forest. After Crash rescues Aku Aku, they discover that Cortex and Uka Uka are stealing Mojo from a nearby temple and decide to stop them. On reaching the temple, Cortex reveals his plot to use the stolen Mojo to create an army of loyal mutants, which will be used to build a robot known as the Doominator, that will crush the Wumpa Islands and take over the world. After failing to defeat Crash with his Yuktopus robot, Cortex boasts that Crash will never find his base and flies off, leaving Crash and Aku Aku to follow him.

At Cortex's base, Uka Uka told Cortex about failing to destroy Crash, and replaces Cortex with his niece, Nina Cortex, despite protests from Neo, N.Gin and Tiny Tiger. Nina has Coco brainwashed and makes her participate in the construction of the Doominator. Throughout the course of the game, Crash and Aku Aku interrogate Tiny Tiger, Doctor N.Gin, and Uka Uka on the whereabouts of Coco to which they all tell parts of Nina's plan.

When they confront Nina Cortex inside the Doominator robot, Nina summons her Arachnina robot and fights Crash. Crash eventually destroys the robot, liberating Coco and disabling the Doominator. The Doominator collapses and barely misses the Bandicoot home (and Crunch), sparing much of Wumpa Island. Escaping from the collapsed Doominator, Cortex praises Nina for betraying him, and promises to be more evil in the near future, though saying he was still gonna "spank her stupid". The Bandicoots decide that it is time for celebration, leading Crash to shout his first word in the series and the object of their celebration: Pancakes!

The DS version of the game largely follows the story of the home console versions, but with minor alterations such as Nina Cortex having a greater role and the inclusion of Dingodile.

The Game Boy Advance version also includes Dingodile and some plot differences, such as the Arachnina (referred to by its old name, "Spiderbot") not being the last boss, and Cortex being reinstated after Nina's defeat on N. Trapment Island.

Bad Qualities

Note: This will cover the console versions of the game, as well as the GBA version.

  1. Gameplay is completely different from previous Crash Bandicoot games, going from a linear platforming to a beat'em up with very minimal platforming. While it’s a good idea however, it lacks the platforming Crash Bandicoot charm of the original games, along with the redesigns.
    • Crash weirdly doesn't even have his Spin Attack from the beginning, it needs to be unlocked, despite being his attack in the original games. Using the attack for too long also makes him dizzy, despite how the Spin Attack has been his trademark move since the first Crash Bandicoot game. Why only now does he get dizzy?
  2. On that topic, the characters' redesigns received mixed reception, as they look like fan OCs (some fans liked them, while many others did not).
    • On the topic of new looks, the worst case is with Uka Uka and Tiny Tiger. Their new designs bear absolutely zero resemblance to their old designs, with Uka Uka having a different shape, no jaw (yet somehow being able to talk) and weirdly resembles a monkey and Tiny being a common tiger instead of an extinct Tasmanian tiger.
  3. The levels themselves are boring and generic with no replay value.
  4. Lame boss battles, while there are five of them in total, three of them follow the basic pattern of hijacking the boss and destroying everything, while two of them are just enemy rushes.
  5. Wumpa Fruits, one of the most iconic elements in the Crash Bandicoot franchise are completely absent due to the game introducing a new element called Mojo, which is used to upgrade Crash's combat abilities. Also, extra lives must be earned by collecting 25,000 units of Mojo.
  6. The "Titan" controls feel heavy, tank-like and lack an ability to jump (though thankfully they can jump in the sequel, Crash: Mind over Mutant).
  7. Uninteresting and generic plot.
  8. The smaller enemies never shut up.
  9. Continuing from Crash Tag Team Racing, characters are completely butchered, giving them significantly worse personalities.
    • Crash himself went from a fun-loving and goofy, but brave bandicoot, to a masochist and became even dumber.
    • Coco used to be an intelligent and kind girl who used to make great inventions. Now she's more of an annoying know-it-all who uses Crash to fetch parts she needs for her inventions, making her a Sandy Cheeks clone.
    • Crunch was a big brother type to Crash and Coco, caring for them and fighting Cortex on their side. Now he's basically a parody of Mr. T, both in voice and characteristics as he constantly gives random pieces of advice which parodies Mr. T's appearance in PSAs.
    • Aku Aku was more wise and fatherly and treated Crash, Crunch and Coco like his children. In this game, he's a generic comic relief constantly pointing out that he's a floating piece of wood.
    • Cortex went from a diabolical evil scientist to a self-defeating comic relief idiot.
    • N. Gin was a diabolical scientist who created machines and devices for Cortex and was very loyal to him. But now, he's a complete lunatic.
    • Nina is made into a spoiled brat obsessed with her looks.
    • Uka Uka is made into the incompetent villain that blames his failures on his henchmen.
    • The worst offender, by far, is Tiny Tiger. besides looking absolutely nothing like his old look, he went form a ferocious Hulk-like beast who spoke in broken English and referred to himself in third person, to a pacifist who speaks fluent English with an extremely annoying voice who hates violence.
  10. Bad and uncontrollable camera makes the platforming elements a chore.
  11. While there are 20 episodes in total, the game feels short and you'll get most collectibles easily on your first playthrough
  12. The game lacks any difficulty and challenge, which makes it feel even shorter.
  13. Stupid and childish attempts at humor.

Good Qualities

  1. This game has co-op mode, and while it is not as addicting and/or fun as Crash Bash, it can be a lot of fun now that two players can play the game.
  2. With the exception of Tiny Tiger and Uka Uka, the voice acting is good, since some the voice actors from the original games return, except for Aku Aku who was replaced.
  3. Cutscenes are fun to watch.
  4. The concept involving riding Titans is an interesting idea.
  5. The Mojo Mutants score some unique designs.
    • Not only that, but with the small exception of three Titans, each Titan have a unique move-set themselves, making it feel like you're not playing the same exact Titans.
  6. Crash's new slide move is a good addition.
  7. The Mojo rooms can pervade a nice challenge, as well as a nice chance to get some extra mojo.
  8. The DS version is superior and plays more like the PS1 games unlike the console version.
  9. To be fair the idea behind this game could have worked well if it was a game on its own, or at least without changing a lot of stuff from it.


The game received mixed to favorable reviews from official review critics. The redesigns of the characters to have a more steam-punk like look and the completely different gameplay style received mixed reactions by fans and critics alike.

The Nintendo DS version was positively received however.




10 months ago
Score 0

This game and Mind Over Mutant have their own page on Toxic Fandoms & Hatedoms Wiki. That page explains why their hatedom sucks.

Link: https://toxi...tant_Hatedom


10 months ago
Score 4
Fandoms and hatedoms don't define the quality of a video game.


10 months ago
Score 1
I know that, but still, the Crash of the Titans and Mind Over Mutant Hatedom makes up the worst part of the Crash Bandicoot fandom.


2 months ago
Score 0
Exactly! Just like the same thing with whatever critics and many people say, fanbases and hatebases have ABSOLUTELY NOTHING to do with the qualities of any title. 🤷‍♂️


2 months ago
Score 1
Same goes with other games like Banjo-Kazooie: Nuts & Bolts, Soul Calibur V, Final Fantasy XIII, Super Smash Bros. Brawl, and Kingdom Hearts III.


10 months ago
Score 1
As I mentioned on the Mind Over Mutant page, I like this game because it's different from the previous installments. People need to realize that playing the same game over and over again gets boring rather quickly. Crash of the Titans brings a new, fresh adventure.


8 months ago
Score 1

I apologize but Crash of the Titans and Mind over Mutant are not bad games at all and they do not deserve to be disliked. I agree with what these comments say all the way 100% that both of these games (along with Jak and Daxter: The Lost Frontier and maybe Banjo-Kazooie: Nuts & Bolts) should be moved to Awesome Games Wiki cause besides, both of those games received mixed to favorable reception. Those fanboys are just overreacting. As a mature person I am, I can truly understand that they're doing some changes to the Crash Bandicoot franchise in terms of the gameplay because I figured that the franchise needed something new for it's gameplay, otherwise it would eventually become boring, repetitive, and milked if they kept the same traditional gameplay style as the classics. I would give credit to Radical Entertainment, not to mention we were going to have Crash Landed, which was supposed to be released in 2010 and it looked like it was going to be a really great game, but unfortunately it got cancelled due to large layoffs in the developer as Activision heard rumors about Sony Computer Entertainment buying the Crash Bandicoot franchise (which I think is NOT an excuse to cancel the game's development). And the character designs being an issue?! That doesn't matter at all just like the same thing with Sonic when gamers and fans complain about his eyes being green since Sonic Adventure in like manner. Just showing you guys that I don't want to be too harsh and excessive towards the modern Crash Bandicoot games Crash of the Titans and Mind over Mutant. I don't want to be like one of those whiny, idiotic fanboys who harshly accuse these games of "ruining their childhood". Crash of the Titans and Mind over Mutant are in fact pretty fun. The only issue with Crash of the Titans is the pretty short length whereas with Mind over Mutant is the backtracking and awful camera controls. That's it! Thus, as a result of everything I stated above, I've been disowning my harsh criticism and disappointment towards Crash of the Titans and Mind over Mutant.

NOTE: I'm NOT trying to state that the toxic fanbase is one of the qualities of the games.


8 months ago
Score 1
Can I place this on Awesome Games Wiki, and delete this page?

Master Chief

2 months ago
Score 0
Crash Of the Titans DS is already on AGW.

Black sabbath

21 days ago
Score 0
more like fail of the godzilla rejecks

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