Crash of the Titans

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Crash of the Titans
Crash of the Titans.png
Is THAT supposed to be Crash Bandicoot!? And why is he riding a hedgehog-mutant thing??
Genre: Action-platformer
Beat'em up
Platforms: Xbox 360
PlayStation 2
Nintendo Wii
Nintendo DS
Game Boy Advance
Release Date: October 4, 2007
Developer: Radical Entertainment
Publisher: Sierra Entertainment
Franchise: Crash Bandicoot
Previous Game: Crash Twinsanity
Next Game: Crash: Mind over Mutant

Crash of the Titans is beat'em up game developed by Vancouver-based Radical Entertainment and published by Sierra Entertainment.


In the beginning of the game, Crash Bandicoot aids Coco with a butter-recycling device. Doctor Neo Cortex arrives, captures Coco and Aku Aku and encases Crunch in ice. Crash throws Coco's machine at Cortex's airship, severing the chain holding Aku Aku's cage, which causes the cage to fall into the nearby forest. After Crash rescues Aku Aku, they discover that Cortex and Uka Uka are stealing Mojo from a nearby temple and decide to stop them. On reaching the temple, Cortex reveals his plot to use the stolen Mojo to create an army of loyal mutants, which will be used to build a robot known as the Doominator, that will crush the Wumpa Islands and take over the world. After failing to defeat Crash with his Yuktopus robot, Cortex boasts that Crash will never find his base and flies off, leaving Crash and Aku Aku to follow him.

At Cortex's base, Uka Uka told Cortex about failing to destroy Crash, and replaces Cortex with his niece, Nina Cortex, despite protests from Neo, N.Gin and Tiny Tiger. Nina has Coco brainwashed and makes her participate in the construction of the Doominator. Throughout the course of the game, Crash and Aku Aku interrogate Tiny Tiger, Doctor N.Gin, and Uka Uka on the whereabouts of Coco to which they all tell parts of Nina's plan.

When they confront Nina Cortex inside the Doominator robot, Nina summons her Arachnina robot and fights Crash. Crash eventually destroys the robot, liberating Coco and disabling the Doominator. The Doominator collapses and barely misses the Bandicoot home (and Crunch), sparing much of Wumpa Island. Escaping from the collapsed Doominator, Cortex praises Nina for betraying him, and promises to be more evil in the near future, though saying he was still gonna "spank her stupid". The Bandicoots decide that it is time for celebration, leading Crash to shout his first word in the series and the object of their celebration: Pancakes!

The DS version of the game largely follows the story of the home console versions, but with minor alterations such as Nina Cortex having a greater role and the inclusion of Dingodile.

The Game Boy Advance version also includes Dingodile and some plot differences, such as the Arachnina (referred to by its old name, "Spiderbot") not being the last boss, and Cortex being reinstated after Nina's defeat on N. Trapment Island.

Why it Sucks

  1. Gameplay is completely different from other Crash Bandicoot games, going from a lineal platforming to a beat'em up with very minimal platforming. This along with the character redesigns makes this game not really feel like a Crash Bandicoot game.
    • Crash doesn't even have his Spin Attack from the beggining, it needs to be unlocked.
  2. On that topic, the characters' new look received mixed reception (some fans liked it, while others did not).
    • On the topic of new looks, the worst case is with Uka-Uka and Tiny Tiger. Their new designs bear absolutely ZERO resemblance to their old designs, with Uka-Uka having a different shape and no jaw (yet somehow being able to talk) and Tiny being a common tiger instead of an extinct Tasmanian tiger.
  3. The levels themselves are boring and generic.
  4. Lame boss battles, while there are five of them in total, three of them follow the basic pattern of hijacking the boss and destroying everything, while two of them are just enemy rushes.
  5. Wumpa Fruits, one of the most iconic elements in the Crash Bandicoot franchise are completely absent, instead a substance called Mojo is used to upgrade Crash's combat abilities. Extra lives must be earned by collecting 25,000 units of Mojo.
  6. The "Titan" controls feel heavy, tank-like and lack an ability to jump (though thankfully they can jump in the sequel, Crash: Mind Over Mutant).
  7. Uninteresting plot.
  8. The smaller enemies never shut up.
  9. Continuing from Crash Tag Team Racing , Characters are completely butchered, giving them significantly worse personalities.
    • Crash himself went from a fun-loving and goofy, but brave bandicoot, to a masochist and became even dumber. For example, in Mind Over Mutant, he doesn't even know how to put Cortex's device into his head and constantly gets electrocuted as a result.
    • Coco used to be an intelligent and kind girl who used to make great inventions. Now she's more of an annoying know-it-all who uses Crash to fetch parts she needs for her inventions.
    • Crunch was a big brother type to Crash and Coco, caring for them and fighting Cortex on their side. Now he's basically a parody of Mr. T, both in voice and characteristics as he constantly gives random pieces of advice which parodies Mr. T's appearance in PSAs.
    • Aku-Aku was more wise and fatherly and treated Crash, Crunch and Coco like his children. In this game, he's a generic comic relief constantly pointing out that he's a floating piece of wood.
    • While Cortex is made into the generic self-defeating villain.
    • N. Gin was a diabolical scientist who created machines and devices for Cortex and was very loyal to him. But now, he's a complete lunatic.
    • Nina is made into a spoiled brat obsessed with her looks.
    •  Uka-Uka is made into the incompetent villain that blames his failures on his henchmen.
    • The worst offender, BY FAR, is Tiny Tiger. Aside of looking absolutely nothing like his old look, he went form a ferocious Hulk-like beast who spoke in broken English and referred to himself in third person, to a pacifist who speaks fluent English with an extremely annoying voice who hates violence.
  10. Bad and uncontrollable camera makes the platforming elements a chore.
  11. While there are 20 episodes in total, the game feels short.
  12. The game lacks any difficulty and challenge, which makes it even shorter.

Redeeming Qualities

  1. This game has co-op mode, and while it is not as addicting and/or fun as Crash Bash, it can be a lot of fun now that two players can play the game.
  2. With the exception of Tiny Tiger and Uka-Uka, the voice acting is good.
  3. Cutscenes are fun to watch.
  4. The concept involving riding Titans is an interesting idea.
  5. The Mojo Mutants score some unique designs.
    • Not only that , but with the small exception of 3 Titans, each Titan have a unique moveset themselves, making it feel like your not playing the same exact Titans.
  6. Crash's new slide move is a good addition.
  7. The Mojo rooms can pervade a nice challenge, as well as a nice chance to get some extra mojo.
  8. The DS version is surprisingly, better than the console version.
  9. Unlike Mind Over Mutant, Crash of the Titans does not have the horribly styled cutscenes.


The game received mixed reviews from official review critics. The redesigns of the characters to have a more steam-punk like look and the completely different playstyle were heavily criticized by fans and critics alike.

The Nintendo DS version was better received than the console versions.