Crash of the Titans
Crash of the Titans is an action-platform game developed by Vancouver-based Radical Entertainment and published by AGW for the PlayStation 2, PlayStation Portable, Wii, and Xbox 360. The Game Boy Advance and Nintendo DS versions of the game were developed by Amaze Entertainment.
In the beginning of the game, Crash Bandicoot aids Coco with a butter-recycling device. Doctor Neo Cortex arrives, captures Coco and Aku Aku and encases Crunch in ice. Crash throws Coco's machine at Cortex's airship, severing the chain holding Aku Aku's cage, which causes the cage to fall into the nearby forest. After Crash rescues Aku Aku, they discover that Cortex and Uka Uka are stealing Mojo from a nearby temple and decide to stop them. On reaching the temple, Cortex reveals his plot to use the stolen Mojo to create an army of loyal mutants, which will be used to build a robot known as the Doominator, that will crush the Wumpa Islands and take over the world. After failing to defeat Crash with his Yuktopus robot, Cortex boasts that Crash will never find his base and flies off, leaving Crash and Aku Aku to follow him.
At Cortex's base, Uka Uka told Cortex about failing to destroy Crash, and replaces Cortex with his niece, Nina Cortex, despite protests from Neo, N.Gin and Tiny Tiger. Nina has Coco brainwashed and makes her participate in the construction of the Doominator. Throughout the course of the game, Crash and Aku Aku interrogate Tiny Tiger, Doctor N.Gin, and Uka Uka on the whereabouts of Coco to which they all tell parts of Nina's plan.
When they confront Nina Cortex inside the Doominator robot, Nina summons her Arachnina robot and fights Crash. Crash eventually destroys the robot, liberating Coco and disabling the Doominator. The Doominator collapses and barely misses the Bandicoot home (and Crunch), sparing much of Wumpa Island. Escaping from the collapsed Doominator, Cortex praises Nina for betraying him, and promises to be more evil in the near future, though saying he was still gonna "spank her stupid". The Bandicoots decide that it is time for celebration, leading Crash to shout his first word in the series and the object of their celebration: Pancakes!
The DS version of the game largely follows the story of the home console versions, but with minor alterations such as Nina Cortex having a greater role and the inclusion of Dingodile.
The Game Boy Advance version also includes Dingodile and some plot differences, such as the Arachnina (referred to by its old name, "Spiderbot") not being the last boss, and Cortex being reinstated after Nina's defeat on N. Trapment Island.
Note: This will cover the console versions of the game, as well as the GBA version.
- Gameplay is completely different from previous Crash Bandicoot games, going from a linear platforming to a beat'em up with very minimal platforming. While it’s a good idea however, it lacks the platforming Crash Bandicoot charm of the original games, along with the redesigns.
- Crash weirdly doesn't even have his Spin Attack from the beginning, it needs to be unlocked, despite being his attack in the original games.
- On that topic, the characters' new look received mixed reception, as they look like fan OCs (some fans liked it, while others did not).
- On the topic of new looks, the worst case is with Uka Uka and Tiny Tiger. Their new designs bear absolutely zero resemblance to their old designs, with Uka Uka having a different shape, no jaw (yet somehow being able to talk) and weirdly resembles a monkey and Tiny being a common tiger instead of an extinct Tasmanian tiger.
- The levels themselves are boring and generic with no replay value.
- Lame boss battles, while there are five of them in total, three of them follow the basic pattern of hijacking the boss and destroying everything, while two of them are just enemy rushes.
- Wumpa Fruits, one of the most iconic elements in the Crash Bandicoot franchise are completely absent due to the game introducing a new element called Mojo, which is used to upgrade Crash's combat abilities. Also, extra lives must be earned by collecting 25,000 units of Mojo.
- The "Titan" controls feel heavy, tank-like and lack an ability to jump (though thankfully they can jump in the sequel, Crash: Mind over Mutant).
- Uninteresting and generic plot.
- The smaller enemies never shut up.
- Continuing from
, characters are completely butchered, giving them significantly worse personalities.
- Crash himself went from a fun-loving and goofy, but brave bandicoot, to a masochist and became even dumber.
- Coco used to be an intelligent and kind girl who used to make great inventions. Now she's more of an annoying know-it-all who uses Crash to fetch parts she needs for her inventions, making her a Sandy Cheeks clone.
- Crunch was a big brother type to Crash and Coco, caring for them and fighting Cortex on their side. Now he's basically a parody of Mr. T, both in voice and characteristics as he constantly gives random pieces of advice which parodies Mr. T's appearance in PSAs.
- Aku Aku was more wise and fatherly and treated Crash, Crunch and Coco like his children. In this game, he's a generic comic relief constantly pointing out that he's a floating piece of wood.
- While Cortex is made into the generic self-defeating villain.
- N. Gin was a diabolical scientist who created machines and devices for Cortex and was very loyal to him. But now, he's a complete lunatic.
- Nina is made into a spoiled brat obsessed with her looks.
- Uka Uka is made into the incompetent villain that blames his failures on his henchmen.
- The worst offender, by far, is Tiny Tiger. Aside of looking absolutely nothing like his old look, he went form a ferocious Hulk-like beast who spoke in broken English and referred to himself in third person, to a pacifist who speaks fluent English with an extremely annoying voice who hates violence.
- Bad and uncontrollable camera makes the platforming elements a chore.
- While there are 20 episodes in total, the game feels short and you'll get most collectibles easily on your first playthrough
- The game lacks any difficulty and challenge, which makes it feel even shorter.
- The GBA port is EVEN WORSE than the console versions
- This game has co-op mode, and while it is not as addicting and/or fun as Crash Bash, it can be a lot of fun now that two players can play the game.
- With the exception of Tiny Tiger and Uka Uka, the voice acting is good, since some the voice actors from the original games return, except for Aku Aku who was replaced.
- Cutscenes are fun to watch.
- The concept involving riding Titans is an interesting idea.
- The Mojo Mutants score some unique designs.
- Not only that, but with the small exception of three Titans, each Titan have a unique move-set themselves, making it feel like your not playing the same exact Titans.
- Crash's new slide move is a good addition.
- The Mojo rooms can pervade a nice challenge, as well as a nice chance to get some extra mojo.
- The DS version is like the first games unlike the console version.
- To be fair the idea behind this game could have worked well if it was a game on its own, or at least without changing a lot of stuff from it.
The game received mixed to favorable reviews from official review critics. The redesigns of the characters to have a more steam-punk like look and the completely different gameplay style received mixed reactions by fans and critics alike.
The Nintendo DS version was positively received however.