Crackdown 3 is an action-adventure game developed by Sumo Digital and published by Xbox Game Studios. It was released for Microsoft Windows and Xbox One on February 15, 2019, after several years of delays.
Why It Sucks
- The game was stuck in development hell for years and by the time it came out, it became a generic open-world shooter that doesn't differentiate itself from other games.
- You often take down enemy waypoints before trying to take down the game's big bad.
- The shooting is so simple it's stupid.
- The enemy grid looks too similar to Shadow of Mordor's.
- Its multiplayer is quite bland.
- Its plot is so barebones, it comes across as useless.
- Extremely overpriced, at US$60 at launch.
- Ugly graphics that make the game look like it was made in 2007, despite running on Unreal Engine 4.
- Clunky physics that makes it difficult to perform jumps and move in the air properly.
- The guns are very unsatisfying to use and don't feel impactful at all.
- The enemies are way too easy to kill as they don't attack you back once you attack them and they always stay in one spot.
- Moreover, some enemies will not even acknowledge your presence at all even when you're using explosives to destroy buildings and structures, a la Fallout 76.
- The game lags a lot with just a few enemies attacking you at once.
- Whenever you successfully liberate prisoners and hostages, the remaining enemies will continue shooting at you during the cutscene and there will be a chance where they'd shoot down the prisoners and hostages by accident instead.
- Thanks to the ugly graphics, it is extremely hard to see where you're shooting most of the time.
- For some reason, a lot of laser guns use stock gun sound effects.
- Your character is so weak that just walking into a slow-moving car or getting hit by small debris can easily knock him/her out.
- A lot of places are difficult to navigate and access due to the aforementioned physics and the ridiculously small minimap.
- Bumping into slow-moving cars will shave off a big portion of your health, for some reasons.
- Most of the cutscenes in the game are nothing but comic book pages.
- The game gets boring very easily after the first few missions.
- The lock on system completely destroys the difficulty of the game and any type of strategy in the multiplayer.
- Wonky driving physics.
- Ridiculously easy boss fights.
- The quests you'll get are nothing but "Capture Location X" or "Destroy Structure Y".
- It's extremely difficult to identify which walls are climbable of which ledges are grabbable. As a result, you'll be sliding down walls and falling off buildings most of the time.
- Clunky pickup mechanics that may cause you to pick up a gun instead of a rock whenever you have to toss a rock into a grinder.
- For some reason, the explosion effects and blood are green instead of red.
- It has Terry Crews in it.
- Its destruction is awesome.
- Decent voice acting.
- The comic book-style cutscenes that introduce enemies are surprisingly good.
Crackdown 3 received mixed reception from critics, but mostly negative reception from the audience, with most describing the game as "not worth all the delays".
GameSpot gave the game a 5/10, praising the power-up and rooftop races while criticizing its repetitive missions, enemies, wonky driving physics and boring Wrecking Zone mode.
The Daily Star gave the game a 4/5, praising its combat and challenges while criticizing the lack of destruction in single-player mode.
WCCF Tech gave the game an 8/10, praising its open world, multiplayer and character skill tree while criticizing its repetitive missions and the fact that it is too old-school.
Jim Sterling described the game is an overpriced reskin of Crackdown.
According to reports, the game sold poorly.