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Crackdown 3

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Crackdown 3
71jXaCxOM4S. AC SL1000 .jpg
All those delays, for this?
Genre(s): Action-adventure
Platform(s): Microsoft Windows
Xbox One
Release: February 15, 2019
Engine: Unreal Engine 4
Microsoft Azure
Developer(s): Sumo Digital
Publisher(s): Microsoft Studios
Country: United Kingdom
Series: Crackdown
Predecessor: Crackdown 2

Crackdown 3 is an action-adventure video game for Microsoft Windows and Xbox One with development headed by developer Sumo Digital and published by Microsoft Studios. Continuing the series nine years after the release of 2010's Xbox 360 video game Crackdown 2, the third title focuses on Microsoft Azure-powered mass scale destruction which enables everything in the game to be destroyed. Originally set to be released in 2016, the game was delayed a number of times.

Why It’s Been Cracked Down

  1. The game was stuck in development hell for years due to Sumo Digital also making Team Sonic Racing at the time. By the time it came out, it became a generic open-world shooter that doesn't differentiate itself from other games. Moreover, the game does nothing to move the series forward, offering up nothing new; this was a common criticism for Crackdown 2, but since this is the third entry in the series, one would expect some innovation.
    • Speaking of its development, it should be noted that Ruffian Games was fully available at the time as they actually helped create the Wrecking Zone mode. They also have more experience in the series since they developed Crackdown 2 which further adds to the confusion as to why they didn't develop the game instead.
  2. You often take down enemy waypoints before trying to take down the game's big bad.
  3. The shooting is so simple it's stupid.
  4. The enemy grid looks too similar to Shadow of Mordor's.
  5. Its multiplayer is quite bland.
  6. Its plot is so barebones, it comes across as useless.
  7. Extremely overpriced, costing $60 at launch.
  8. Abysmal graphics that make the game look like an Xbox 360 launch title, despite running on Unreal Engine 4.
  9. Clunky physics that makes it difficult to perform jumps and move in the air properly.
  10. The guns are very unsatisfying to use and don't feel impactful at all.
  11. The enemies are way too easy to kill as they don't attack you back once you attack them and they always stay in one spot.
    • Moreover, some enemies will not even acknowledge your presence at all even when you're using explosives to destroy buildings and structures, a la Fallout 76.
  12. The game lags a lot with just a few enemies attacking you at once.
  13. Whenever you successfully liberate prisoners and hostages, the remaining enemies will continue shooting at you during the cutscene and there's a good chance where they'll shoot down the prisoners and hostages by accident instead.
  14. Thanks to the ugly graphics, it is extremely hard to see where you're shooting most of the time.
  15. For some reason, a lot of the laser guns use stock gun sound effects.
  16. Your character is so weak that just walking into a slow-moving car or getting hit by small debris can easily knock him/her out.
  17. A lot of places are difficult to navigate and access due to the aforementioned physics and the ridiculously small minimap.
  18. Bumping into slow-moving cars will shave off a big portion of your health, for some reasons.
  19. Most of the cutscenes in the game are nothing but comic book pages.
  20. False Advertising: The multiplayer was advertised as having fully destructible environments with buildings that massively crumble to pieces. But in reality, they look nothing more than generic LEGO blocks falling apart.
  21. The game easily gets boring and extremely repetitive after the first few missions.
  22. The lock on system completely destroys the difficulty of the game and any type of strategy in the multiplayer.
  23. Wonky driving physics.
  24. Ridiculously easy boss fights.
  25. The quests you'll get are nothing but "Capture Location X" or "Destroy Structure Y".
  26. It's extremely difficult to identify which walls are climbable of which ledges are grabbable. As a result, you'll be sliding down walls and falling off buildings most of the time.
  27. Clunky pickup mechanics that may cause you to pick up a gun instead of a rock whenever you have to toss a rock into a grinder.
  28. For some reason, the explosion effects and blood are green instead of red.
  29. As of now, it has effectively killed the Crackdown series!

Redeeming Qualities

  1. It has Terry Crews in it.
  2. Its destruction is awesome.
  3. Decent voice acting.
  4. The comic book-style cutscenes that introduce enemies are surprisingly good.
  5. While not for the game itself, when it was released Microsoft later made the previous games of the Crackdown series to be free digitally. Meaning you don't have to worry about paying for this game and instead of the 2 previous games instead.


Crackdown 3 received mixed reception from critics, but mostly negative reception from the audience, with most describing the game as "not worth all the delays".

On Metacritic, the Xbox One version has a critic score of 60/100 ("Mixed or average reviews")[1] and the PC version 58/100 ("Mixed or average reviews")[2].

GameSpot gave the game a 5/10, praising the power-up and rooftop races while criticizing its repetitive missions, enemies, wonky driving physics and boring Wrecking Zone mode.[3]

The Daily Star gave the game a 4/5, praising its combat and challenges while criticizing the lack of destruction in single-player mode.[4]

WCCF Tech gave the game an 8/10, praising its open world, multiplayer and character skill tree while criticizing its repetitive missions and the fact that it is too old-school.[5]

Jim Sterling described the game as an overpriced reskin of Crackdown.

Some of the critics described the game as "a Xbox 360 game was released on Xbox One".

The Completionist listed the game as number eight in his "Top 10 Worst Video Games of 2019" video.

Angry Joe listed this game as the 5th of his Worst Game of 2019 list.

According to reports, the game sold poorly.




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