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Crackdown 2 is a 2010 open-world action-adventure video game, developed by Ruffian Games and published by Microsoft Game Studios. It was released exclusively for the Xbox 360 and was the first in the series to not be developed by Realtime Worlds.
- The game is a complete rehash of the original with very little innovation. This is somewhat disappointing considering it came out three years after the original.
- Very paper-thin story that requires you to collect audio logs around Pacific City (and even with that it's still paper-thin).
- Somewhat downgraded visuals compared to the first game for various reasons:
- Pacific City itself looks much more grim and unappealing with environments that are pretty basic. It's not helped by the fact that the city is exactly the same as it was in the previous game.
- Character models are much more bland and simplistic (although this can be understandable with the number of Freak enemies on screen).
- Explosions look pretty grainy and fake compared to the original's, to the point of looking like something from a late 6th gen game.
- There are fewer characters to choose from than before (although it doesn't have a major impact on the gameplay).
- The Map is still as annoying to access as the first game since you cannot zoom into what you want or place markers.
- Lack of new activities whatsoever as they are mostly recycled from the original's.
- The new organization, Cell, are pretty uninspiring compared to Shai-Gen, The Volk or Los Muertos. Their backstory is also cliché as they're just terrorists who have infected the city.
- The AI still isn't an improvement and is as bad as before. Civilians will contently get in your way of races (causing you to lose Driving points) and enemies would sometimes stay in one place and wait for you to gun them down.
- The Agency Director is even more irritating than ever before. He'll constantly moan at you and never shuts up.
- The Renegade Orbs can be annoying to get, especially if you're Agility skill is at a low level.
- The Freak Hotspots, Tactical Locations and Beacons can get repetitive after a while since they're nothing but gunning down the enemies in the area.
- Very abysmal ending. Catalina Thorne, the main antagonist (who only appears then throughout the entire game) tries to destroy the Agency tower with the agent jumping to her attack chopper but manages to get killed by the chopper's blades. This caused her Chopper to crash as the final beacon activates erasing all the Freak. But Catalina manages to survive the crash and reveals the Agent's cut-off hand. In other words, you basically died for nothing!
- Also since Catalina is still alive, she can just start another virus in the city again. So what was the whole point!?
- The premise of the game is a HUMONGOUS red flag, as your basically working for the totalitarian regime, with no heel face turns at all!
- More variety of Weapons, including more light machine guns and a mini-gun.
- New vehicles like the Attack Chopper (though that's only downloadable).
- Awesome gliding ability which helps in traversing the city. There's also an activity dedicated towards that.
- The driving controls are much more improved from the first game's. This, along with the amount of Freak on the screen (when playing at night), makes the racing activities more fun.
- The Activities themselves, despite being recycled, are an improvement to the first game's like the aforementioned Driving and Stunt Race.
- The huge amount of Freak on-screen allows you to upgrade your Skills much quicker than in the first game's.
- Agility Orbs are still addicting to collect, even the Renegade Orbs (despite being a pain to get at times).
- Co-op is still as fun as before and much more stable. There's also new activities dedicated towards the Co-op mode.
- The multiplayer has tons of great modes and is easily the best part of the game.
- The digital version of the game is free.
- Unlike the original game, you can change the colour of your suit that your character is wearing.