Contra Force is an action shooting game released by Konami for the Nintendo Entertainment System in 1992 exclusively in North America.
It is a spinoff of the Contra series, being the third game in the series released for the NES following the original Contra and Super C, although the game's plot and setting are unrelated to previous entries, as the villains in the game are human terrorists instead of an alien menace.
Unlike most entries in the Contra series, rather than being set in the 27th Century, this installment concentrates on the exploits of an anti-terrorist task force in the year 1992 and is devoid of any science-fiction elements.
In 1992, C-Force —a task force composed of former military professionals— is formed to protect Neo City from terrorism. One day, the team's leader, Burns, receives a phone call from their informant, codenamed "Fox", who tells him the Head of Intelligence is being threatened by a criminal organization known as D.N.M.E. Burns arranges a meeting at the harbor with Fox to learn more about the situation, only to find out Fox's corpse when he arrives at the destination. Now it is up to C-Force to save Neo City from D.N.M.E.
Why it sucks
- Generic, bland story that does not connected with main series' stories at all. This is because it was never meant to be a Contra game. It was going to be called Arc Hound , but that version was cancelled. so it was released in America as a Contra game.
- It's harder than the original game for the wrong reasons, mainly due to framerate issues.
- Clunky controls, unlike other Contra titles, you cannot aim down at enemy while standing.
- Instead of instant power-ups, the game using power meter similar to Gradius series, which is also hard to activate.
- Flickering graphics cause some bullets to disappear, which causes many cheap deaths.
- Massive slowdown in some areas, specially with many enemies on screen. Note that the game can also slow down with only ONE enemy on screen.
- The screen doesn’t scroll when you're in invincibility state, rendering invincibility given to players when they died and respawned pointless.
- While it had only 5 levels, the environment is generic and repeated all over.
- Poor collision detection, where at times the player will try to jump on a platform and will end up falling through it, costing them a life.
- It is the first game in the series that you can select characters, each character had unique sprites and abilities.
- It is non-canon to the franchise.
- You can swap characters and calling computer-controlled partners via pause menu.
- It has a good soundtrack.