Christmas Crisis is a platformer developed by DIMA and released for the Phillips CD-i in 1993.
You play as Santa Claus and the objective of each of the 25 levels is to reach a present at the end, his only way of attacking enemies being throwing snowballs at them. This includes a boss-fight and "sleigh-riding" levels in which you control the camera in a pre-rendered FMV and avoid obstacles
Why It Sucks
- Stupid plot (the villain is some guy called Dr Rubberchicken).
- Santa throws his snowballs in an arc, making it impossible to hit most enemies.
- The levels have many cramped spots where it's impossible to avoid enemies by jumping over them.
- You get a limited amount of snowballs and the only way to get more is by jumping up and hitting blocks à la Mario.
- Patches of lava where it seems random whether Santa bounces harmlessly on the lava or dies.
- The game often gives you a disc error message.
- Ridiculously complex and obtuse password system- not only must you rack up a huge enough score (never shown to the player), but the password is only onscreen for a few seconds and is comprised of festive objects, making it impossible to write down quickly enough even if prepared. Even after getting a password they further complicate it by changing the festive items to numbers on an advent calendar, forcing the player to decode it.
- The background in one of the bonus levels is a letter to Santa that not only is a blatant promotion of other CD-i games but also has very creepy implications ("I'd also like another brother", "I wrote this letter myself, not my 2 year-old daughter").
- The only and final boss in the game has almost no pattern or strategy and is based on luck.