Castlevania: The Adventure
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Castlevania: The Adventure is a 1989 Game Boy game that was developed and published by Konami.
Why it Sucks
- Christopher Belmont moves extremely slowly and has trouble avoiding foes. This makes him an easy target against enemies.
- Not only is it one of the most difficult games in the series, it is also the shortest at only four levels long.
- Your whip degrades when you get hit by an enemy. In normal classic Castlevania games, you only lose your whip power if you die.
- There is a much greater emphasis on precision platforming than other games in the series. You have to jump perfectly in some levels to avoid a possible death.
- It is prone to slowing down when there are a lot of sprites.
- This makes the already problematic platforming a pain because of the trial and error needed.
- Stage 3 is extremely difficult because you have to deal with a rising spike floor and later, a spiked wall moving to the left that both will kill Christopher instantly.
- None of the classic villains appear besides Dracula himself.
- Sub-Items, a franchise staple, do not exist in this game whatsoever.
- Its soundtrack is quite good.
- The game is nice enough to give infinite continues.
- The graphics are detailed for an early Game Boy game.
- In its original US release, Christopher Belmont was never named in US material, which suggested it was Christopher's ancestor, Simon's third journey. It was re-released in 1991 to correct that.
- It was remade as Castlevania: The Adventure ReBirth in 2009, released exclusively on WiiWare. ReBirth was a great improvement over the original.
- Hearts actually heal Christopher Belmont in this game, which in normal Castlevania games, it is used as a power source for the hero's sub-items.