Cartoon Network: Battle Crashers
Cartoon Network: Battle Crashers is a side-scrolling beat 'em up video game developed by French studio Magic Pockets and published by GameMill Entertainment (the same company that published Big Rigs: Over the Road Racing) in North America and Maximum Games in Europe. It was released for the , , and on November 8, 2016, with a version released one year later.
The protagonists of six Cartoon Network shows must defeat the shard creatures.
Why It Sucks
- It is an extremely obvious The Behemoth's rip-off. Even both games' names are similar to each other.
- It's nothing but a boring beat 'em up game.
- It contains unnecessary padding, as you have to replay certain stages just to get a hidden item.
- You can only play as six characters (Finn & Jake together as one, and Mordecai & Rigby together as one) and only six shows are represented in the game, those being Adventure Time, Steven Universe, Clarence, Regular Show, Uncle Grandpa, and The Amazing World of Gumball.
- Speaking of the characters, Steven Universe (currently one of Cartoon Network's most popular and well-reviewed shows) isn't really represented well in this game. First of all, only Steven (the main protagonist of that show) is playable, one of Steven's attacks in the game is a bubble, even though it is only used for defensive purposes in the actual show (though to be fair, the devs didn't really have much to work with in regards to Steven's abilities from the show). One of the game's hidden items is a map to Beach City, even though Steven already lives there. Finally, Frybo (a one-off antagonist in the actual show) was used as the boss for the SU-themed levels instead of any of the show's recurring antagonists (such as the Homeworld Gems).
- Related to the above, the game lacks any characters from the 1990s and 2000s Cartoon Network shows such as Dexter's Laboratory, Johnny Bravo, The Powerpuff Girls, Ed, Edd n Eddy, Samurai Jack, Codename: Kids Next Door, and Foster's Home for Imaginary Friends as the game only has characters from the 2010s Cartoon Network shows listed above!
- It feels like a Flash or Unity browser game that someone decided to greenlight as a full console release, according to PlayStation LifeStyle.
- Bland and uninspired boss battles that often rely more on enemy hordes than being challenging.
- No online co-op.
- The game is a big grind-fest.
- Enemies take too much damage before they die.
- There's no voice acting for the characters; the game resorts to using text boxes.
- Cheap graphics that look like a free flash game on Newgrounds made by one person, even though it partially went for a 2.5D look.
- Even after the overwhelmingly negative reception the game received, it was ported to the Nintendo Switch a whole year after it was released, but that version wasn't an improvement in the slightest!
- The Nintendo versions of the game are notably inferior to the PlayStation 4 and Xbox One versions, with no multiplayer support for the 3DS version (it would've required 2-4 3DSs, each with their own copies of the game, either physical or digital) and no Pro Controller support for the Switch version.
- Dumb final boss concept. The final boss is disguised with several masks faking random characters until it gets down to Uncle Grandpa. Uncle Grandpa is actually one of the characters that confront this masked final boss.
The Only Redeeming Quality
- Unlike Mighty Morphin Power Rangers Mega Battle, at least you get to switch between characters on the go using the shoulder buttons: L1 or R1 on PS4, LB or RB on Xbox One, and L or R on Nintendo.
Battle Crashers received extremely negative reviews from critics and fans alike for mainly being a monotonous and boring beat 'em up title with a lack of representation of the unique personalities and traits of each playable character. A reviewer for the Daily Mirror described it as a "glorified browser flash game", and wrote that "Real talent goes into making something this bland out of characters as interesting as these." PlayStation LifeStyle was another publication that wrote it had the feel of a cheaply-made flash game: "Quite frankly, this feels like a Flash or Unity game, that someone decided to greenlight as a full console release."
Some reviewers also criticized the padding of the game's length due to the fact that the player has to replay certain stages just to get a hidden item. Jed Whitaker of Destructoid was one of these critics, and was especially harsh towards the poor grasp of Steven Universe source material in the game.
All versions of the game have scores between 1.50 and 2.00/5 on GameFAQs, and the PlayStation 4 and Nintendo 3DS versions each hold Metacritic scores of 21.
- The game was published by GameMill Entertainment, who was responsible for publishing the infamous Big Rigs: Over the Road Racing.
- The game was published in Europe by Maximum Games, who was responsible for publishing the obnoxious Road Rage or the Nintendo 3DS port of Myst. At least they published some compilations of great games (Serious Sam Collection, Worms Collection, and Worms Revolution Collection).
- The website of the game shows the DS version, but this version does not exists, meaning that it was probably planned but never released.