Cartoon Network: Battle Crashers
Cartoon Network: Battle Crashers is a side-scrolling beat 'em up video game developed by French studio Magic Pockets and published by GameMill Entertainment (the same company that published Big Rigs: Over the Road Racing). It was released for Nintendo 3DS, PlayStation 4, and Xbox One on November 8, 2016, with a Nintendo Switch version released one year later.
Why It Sucks
NOTE: Do not add the fact that no one wanted this game on the Nintendo Switch.
- It is an extremely obvious rip-off of The Behemoth's Castle Crashers. Even both games' names are similar to each other.
- It's nothing but a boring beat 'em up game.
- It contains unnecessary padding, as you have to replay certain stages just to get a hidden item.
- Steven Universe (currently one of Cartoon Network's most popular and well-reviewed shows) isn't really represented well in this game. First of all, only Steven (the main protagonist of that show) is playable, one of Steven's attacks in the game is a bubble, even though it is only used for defensive purposes in the actual show (though to be fair, the devs didn't really have much to work with in regards to Steven's abilities from the show). One of the game's hidden items is a map to Beach City, even though Steven already lives there. Finally, Frybo (a one-off antagonist in the actual show) was used as the boss for the SU-themed levels instead of any of the show's recurring antagonists (such as the Homeworld Gems).
- Related to the above, the game lacks characters from the 90s/2000s decade as the game only has characters from the 2010s Cartoon Network shows!
- It feels like a Flash or Unity browser game that someone decided to greenlight as a full console release, according to PlayStation LifeStyle.
- Bland and uninspired boss battles.
- No online co-op.
- The game is a big grind-fest.
- Enemies take too much damage before they die.
- There's no voice acting for the characters. The game resorts to using text boxes.
- Even after the overwhelmingly negative reception the game received, it was ported to the Nintendo Switch a whole year after it was released, but that version wasn't an improvement in the slightest!
- Dumb final boss concept; the final boss is disguised with several masks faking random characters until it gets down to Uncle Grandpa. Uncle Grandpa is actually one of the characters that confront this masked final boss.
The Only Redeeming Quality
The roster is kinda okay with The Amazing World of Gumball, Uncle Grandpa, Clarence, Regular Show, Steven Universe and Adventure Time characters.
Cartoon Network: Battle Crashers received extremely negative reviews from several video game critics for mainly being a monotonous and boring beat-'em-up title with a lack of representation of the unique personalities and traits of each playable character. A reviewer for the Daily Mirror described it as a "glorified browser flash game," and wrote that "Real talent goes into making something this bland out of characters as interesting as these." PlayStation LifeStyle was another publication that wrote it had the feel of a cheaply-made flash game: "Quite frankly, this feels like a Flash or Unity game, that someone decided to greenlight as a full console release."
Some reviewers also criticized the padding of the game's length due to the fact that the player has to replay certain stages just to get a hidden item. Jed Whitaker of Destructoid was one of these critics, and was especially harsh towards the treatment of Steven Universe material in the game.
All versions of the game have scores between 1.50 and 2.00 / 5 on GameFAQs, and it holds a Metacritic score of 21.
- The game was published by GameMill Entertainment, who was responsible for publishing the infamous Big Rigs: Over the Road Racing.
- The game was published in Europe by Maximum Games, who was responsible for publishing the obnoxious Crash Car Racer, (at least it's more playable than Big Rigs) at least they published some compilations of great games (Serious Sam Collection, Worms Collection, and Worms Revolution Collection).