Cancellation of Sonic X-Treme

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Cancellation of Sonic X-Treme
220px-Sonic X-treme Coverart.png
The developers of this game were in X-treme pain!
Genre: Platformer
Platforms: Sega Saturn
Release Date: Cancelled as of 1997
Developer: Sega Technical Institute
Publisher: Sega
Made in: United States
Franchise: Sonic the Hedgehog

Sonic X-Treme was a platformer game planned for the Sega Saturn. It was meant to be Sonic the Hedgehog's official jump to 3D; however, the game was cancelled after an enormous amount of development troubles and mental health issues.


When the fifth generation of gaming began, 3D gaming became more prominent. With that, many franchises made the transition from 2D to 3D. Some went very well such as Mario with Super Mario 64, while others didn't go well such as Bubsy with Bubsy 3D. Likewise many new mascots joined the platformer genre with 3D games, such as Crash Bandicoot. With Super Mario 64 being one of the most well known early 3D platformers, Sega fans naturally were eagerly expecting Sonic the Hedgehog to do the jump to 3D as well, however...

Sonic's high-speed platforming proved to be much harder to make in 3D than Sega expected. At first Sonic 3D Blast was released to be Sonic's first 3D game, but the game used isometric view which merely gives the illusion of 3D and it was very poorly received. Sega decided to make a real Sonic 3D game, originally the game was being developed for the Sega 32X add-on, but due to terrible sales and the Sega Saturn being released, they moved the game to that system. Yuji Naka clearly had little faith in the project, as when he was shown a prototype all he said was "Good Luck".

At first the development of the game seemed to be going well, a reveal trailer was shown promising Sonic's jump to 3D. However the developers overestimated the Saturn's capabilities, as when they attempted to run the game on an actual Saturn it simply wouldn't work. This was because the Saturn's 3D capabilities were rather lackluster when compared to the PlayStation and Nintendo 64. Sega of Japan was infuriated by the lack of progress they had done.

Sega attempted to give the team the game engine from Nights Into Dreams to use as starting point to get the game working to run in a Saturn, but when Yuji Naka found out he threatened to quit unless they stopped. The team was split into several smaller teams to build new engines. This predictably only caused more problems, communication between the teams was minimal and the deadline for release was coming soon.

Developers worked for hour and hours non-stop for months. Eventually the enormous amount of stress caused the lead developers to become ill and were told by doctors that they would die in six months unless they immediately resigned from the project. At this point, Sega gave up and officially cancelled the game.


With the game cancelled, the Sega Saturn was left without a genuine Sonic the Hedgehog game. Sonic 3D Blast was hastily ported to the Saturn and Sonic R was also released, but neither were a true jump to 3D nor an authentic platformer Sonic game. The game's cancellation is frequently considered to be one of the main factors to the Sega Saturn's demise, which was already struggling before the game was even announced.

After Sonic X-treme's cancellation, Sega turned Sonic X-treme into Sonic's Schoolhouse, which included Sonic's sprites from Sonic X-treme.

With Sonic lacking a 3D platformer, many other 3D platformers including Mario quickly gained popularity with little competition from Sega, which also contributed to Sega's declining reputation. Sonic went through a long drought, almost skipping an entire console generation.

Sonic's jump to 3D didn't happen until the release of Sonic Adventure. Some concepts from X-Treme were later used in Sonic Lost World.

Many argue about how Sonic X-treme would've impacted the game market, and whether or not it could have saved the Sega Saturn.

Unofficial release

In 2014, one user from ASSEMbler Games released the source code archive of the game. Thankfully, it contained a level editor and data regarding the levels originally planned. This made possible to the fan community to make recreations of the game close to what it was going to be.

Promotional Trailer



Lake's Wild World

11 months ago
Score 4
Personally, I don't think this game would've saved the Saturn. At best, it would only delay the console's inevitable failure. I am by no means saying the console is bad.

Extreme Wreck 2000

21 days ago
Score 0
Yeah, I agree with you. Heck, from what I can tell, the game would've been bad. REAL BAD.


7 months ago
Score 6
Honestly I think they should've delayed the game and allowed the developers to have more time to be fully recovered instead of ultimately cancelling it. It had so much potential. That's how it would be in a parallel universe and if only a time machine is invented.


6 months ago
Score 2

"Developers worked for hour and hours non-stop for months"

Geez Does Sega not give their developers breaks


5 months ago
Score 1
If the game actually released, it would of been on Awesome Games Wiki.


4 months ago
Score 0
This looks similar to Sonic Lost World, which I love, and it's sad that this game doesn't exist.


3 months ago
Score 1
And I thought Nintendo's Practices were bad.


3 months ago
Score 3
Sega was very serious about Sonic's leap to 3D. The developers could've DIED if Sega kept on pushing them.


one month ago
Score 0
It could be great if this game exists this gonna be in the market in 1996 near copies of crash bandicoot for playstation and mario for the nintendo 64 great this console will now be great


one month ago
Score 0
Even if Sonic X-treme released, the saturn would still be crap in america.


11 days ago
Score 0
Does anybody think this game would've saved the Saturn from its commercial failure if it hadn't been cancelled?


3 days ago
Score 0
If Yuji Naka allowed them to use the Boss engine then the game would've ran at a full 3D environment at full speed.

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