Call of Duty
Call of Duty (or shorten as COD) is a first-person shooter video game franchise. The series began on Microsoft Windows in 2003, and later expanded to consoles and handhelds. Several spin-off games have been released. The earlier games in the series are set primarily in World War II, including Call of Duty, Call of Duty 2, and Call of Duty 3.
Beginning with 2007's Call of Duty 4: Modern Warfare, which is set in modern times, the series has shifted focus away from World War II (except for 2008's World at War and 2017's WWII).
Installments with their own pages
- A repetitive yearly series that's little more than new maps, story, and weapons. Yes, Advanced Warfare had a new game engine, but that's all. As an example, a cutscene in Call of Duty: Ghosts is recycled from MW2.
- The series' success contributed to the over-saturation of shooter games in modern gaming.
- Constant recycling, reusing weapon models and animations, the most notable case is the Modern Warfare Trilogy, as well with cinematic scenes as the aforementioned Ghosts cutscene recycled from MW2. Treyarch doesn't escape from that too, despite they were using their own reloading animations, in BO2 they opted to recycle animations from Infinity Ward games to weapons that already had different animations (examples: FAL, MP5 and Uzi), the reloading sounds for each weapon category are almost the same. Thankfully, that is becoming less frequent from Ghosts (despite its copy-pasted cutscene).
- The PC versions of all post-World at War games (except for Black Ops III) lack any sort of mod support, which is strange considering that PC games are usually mod-able, including the earlier games. It also should be noted, that it's not uncommon for the PC community to be screwed over. One of the most infamous cases is MW2's map Favela, which was removed from open servers due to a manufactured controversy about a picture with a Muslim prayer border being placed in a bathroom, only to be brought back later, but not in the PC version. One of the main games in the series - Call of Duty 3 - never received a PC port.
- Speaking of most of the post-World at War games, they are all filled with various bugs and technical problems that never get fixed. The worst offenders are Treyarch, who became really infamous in community, due to closing their eyes on most of the problems, from small ones to big ones. The PC versions of their games, starting with Origins map in Black Ops II, always have the zombies missing various models, mostly heads, although the Xbox One versions have that problem too, albeit not as extreme as PC versions. Also, there are tons of other bugs that negatively affect aesthetics and gameplay, not to mention patches that give even more problems. One of the worst examples is how they once broke the Easter Egg in Gorod Krovi zombie map in Black Ops III, which made an achievement related to it unobtainable, due to the game crash that happens after the end cut-scene, and it still remains unfixed! However, PC version got the patch, but consoles did not, although plenty of PC players report that the problem is still present.
- Since Black Ops 4 the PC versions of the games are only available in Battle.net, so the users can't make reviews for the games no longer. Activision probably made this decision due the bad reviews of former games of the series, just like Infinite Warfare.
- Since around Ghosts, and arguably even as far back as Modern Warfare II, the campaign has fluctuated in terms of quality. Case in point. In addition to the fact that BO4 has no singleplayer campaign mode.
- The most recent games starting from Advanced Warfare have been hideously monetized to hell and back. These often feature some of the most exploitative and predatory practices in the industry right now, be it microtransactions and loot boxes. Among them is the disgusting monetization of Modern Warfare Remastered, and Black Ops 4's post launch loot boxes.
- Some games in the series are good, especially around its "Golden Age" (2003–2013).
- The series popularized many things which are now considered standard for first person shooters, such as aiming down the sights, player progression in the multiplayer and regenerating health.
- Despite using the same game engine slightly modified for each game, Sledgehammer Games uses their own in-home engine for its games (AW and WWII). Infinity Ward is going for the same way starting with Modern Warfare (2019).
- Not all of them are repetitive.
- The series has consistently avoided forcing any political messages on the player, despite having scenarios that would make it very easy to do so. This resulted in many gamers who don't normally buy Call of Duty games making a point of buying Black Ops 4 (before the controversy over the game's microtransactions erupted, at least) just to stick it to Electronic Arts over the Battlefield V Controversy.
- The series is notable for being one of the few first person shooter series to still have traditional linear singleplayer campaigns rather than an open world or be focused entirely around multiplayer. Unsurprisingly, the one game in the series that didn't feature this was heavily criticized for it.
- Most games in the series have split-screen, in times where most other series have long abandoned it.