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Brawl Stars is a freemium mobile game by the famous Finnish video game developer Supercell, first released in December 12, 2018.
- This game has micro-transactions as hard as Clash Royale in its early days, while they do give a percentage of when a brawler is unlocked (except in China due to gambling not being allowed for children) , that could be a problem if you're trying to max out your other brawlers.
- Prior to own-goalers in the game, they decided you will be banned permanently for more than acceptable amount of own-goals, despite literally being more options to ban lengths like a week or two, even a month.
- The trophy system will get more frustrating because once you reach a point you easily lose more trophies in a defeat than the amount you win in a victory, that means less than half of players can even reach Rank 35 and you have to wait for a long time to get the Golden Mecha skins.
- Non-Golden mecha skins will cost you 10000 Star Points (same for other skins), but regular mecha skins cost you 300 gems.
- Which also explains that if you make a mistake towards a team member who is a long time trophy pusher, there's a mild chance you'll get shot at over and over again, making it annoying to the non-pusher as well.
- Unlike Clash Royale, which at least makes it clear how you can unlock characters other than opening boxes or purchasing, you can only get Brawlers by opening boxes, and purchasing them with Gems. Might not sound that much, but a Legendary Brawler costs over 700 gems without discounts, and getting 950 gems will cost you 49.99 US dollars.
- Experience points still serve no purpose whatsoever other than allowing you to unlock profile pics, show your status and only give you 20 tokens every time you level up. Not even the amount of coins and power points you get are increased.
- Lone Star and Takedown have been regarded as the most frustrating modes out of all the modes. Lone Star has maps which make it difficult to tell where the enemy brawlers are, same for Takedown, but it wasn't an event where you could be in a 5 vs 5 team, not helping that it's the same purpose in winning as Lone Star, and those modes had map sizes the same as Showdown. Neither mode was even reworked or used in special events to earn more tokens.
- The two modes were also replaced with Hot Zone, an event which actually succeeded in being officially added for good in the game. The main staff then apologized for the difficulties the players had faced.
- Gems are no longer added as bonuses in Brawl Boxes. Not even helping you have to solely rely on getting more ranks in each season without microtransactions to tediously receive gems, and the Brawl Pass is more expensive than the Pass Royale of Clash Royale (Pass Royale costs 4.99, but 170 gems in Brawl Stars would cost 9.99 US dollars (actual cost is 169 gems.)
- Certain balance changes in general might not be appealing because there has not been any complaints of players actually stating the said brawlers is overpowered.
- You can face some difficulty spikes in some modes like Super City Rampage because the boss cannot be slowed, and he can out speed a majority of brawlers even if you need to heal. The only easy way is a strategy of using 3 Super Totems with 3 Bos if you all have the star power Snare a Bear.
- Nowadays, despite being able to play special events again and again, only winning the events 5 times will get you any tokens for increasing rank, totaling up to 500 tokens, compared to the original method of rewards which can give you more a promising amount of tokens (tickets.)
- Believe it or not, they actually used to have a function of allowing players to get brawlers and view the skins you don't have without having to rely on the shop solely. However, they now removed those functions and the tokens for unlocking brawlers was considered too tedious.
- Special moments of playing in general like Double Token Weekend didn't apply to every weekend, not helping that they are often slow to get, and getting Star Powers with tokens will cost you 2000 Gold Coins.
- The developers tried to make some lore, but it's lazy as it's about a park and some really short backstory.
- The balance changes are nowhere near as much as the balance changes in Clash Royale.
- Some OSTs are good.
- Pretty appealing graphics, even updating the character models to stay up to date.
- Creative gameplay and stage design, as you can actually travel the levels rather than the typical 2.5D games.
- All the characters have speeds, damage points, reload times, and health points that are varied to make the gameplay fair.
- Cool designs for the brawlers themselves, and they have unique attributes.