Bloodstained: Ritual of the Night (Nintendo Switch)
NOTE: This article is strictly about the poor performance/technical issues of the Nintendo Switch version.
Bloodstained: Ritual of the Night is an action-adventure metroidvania RPG game released in June 2019 for Microsoft Windows, PlayStation 4, Nintendo Switch, and Xbox One, promoted as the spiritual successor to the Castlevania series.
Upon release, the game was well-received, being considered a worthy successor to the Castlevania series. However, the Switch version was delayed by a week and came out as a lower-quality product in comparison. In which this page focuses on.
Why It Sucks
- Many framerate problems such as:
- Frequent frame drops thought the port. improved via patches but not by much.
- Capped at 30fps, compared to the other versions which run at 60fps. Made more insulting when the Switch has plenty of 60FPS 2.5D games on the said system such as Dragon Ball: FighterZ, Mega Man 11, Super Smash Bros. Ultimate, Samurai Shodown (2019), Yoshi's Crafted World, Yooka-Laylee and the Impossible Lair, R-Type Final 2, Fighting EX Layer: Another Dash, and Mortal Kombat 11.
- To rub salt on the wounds, some of the mentioned games such as Dragon Ball: FighterZ, Samurai Shodown (2019), Fighting EX Layer: Another Dash, Yoshi's Crafted World, and R-Type Final 2 run on Unreal Engine 4, the same game engine as Bloodstained: Ritual of the Night.
- It runs at a lower resolution compared to the other versions/ports, running at 720p when docked and at 596p on portable mode-which is poor considering the fact that the Switch has other 2.5D games that run at higher native resolutions with better performances.
- Noticeable input lag compared to the other versions. It has been reduced via patches but not by much.
- Poor-quality textures compared to the other versions even with the lower resolution. Also improved via patches but not by much.
- Low-quality visual effects, particularly water and shadows compared to the other versions even with the lower resolution. Also improved via patches but not by much.
- Long loading times compared to the other versions. Also improved via patches but not by much.
- More bugs and glitches then the other versions such as random crashes.
- The port suffers rushed development due to the fact it came out one week after the other systems only to be a hastily done, sub-par version of the game.
- The latest patch did not improve much at all.
- It gets DLC/Patch support later then the other versions, (likely do to it being a gimped port mentioned above.)
- Related with #1 the later released iOS/Android port did get update to support 60FPS gameplay. But sadly the port is still caped at 30FPS even with the Mobile versions 60FPS update. This is inexcusable with the fact that Nintendo Switch/mobile both run on ARM processors (Switch uses Tegra while iOS/Androids use Bionic/Snapdragon chips).
- False advertising: On the official Nintendo YouTube account and the February 2019 Nintendo Direct video, it shows video footage from the non-Switch version only to be the polar opposite of what the actual Switch port was like!
- And related to the False advertising, the official Nintendo website page and eShop page shows screenshots from the non-Switch version and the video on the website is the non-Switch version like the YouTube videos mentioned above.
While professional critics gave the Switch port middling reviews, fans of the game were much harsher in their assessment, blasting the developers for putting so little effort into making the port, making it the system's most disappointing port of all time!
Despite the port being sub-par and being the worst version of the game, it enjoyed the greatest sales of all the versions.
- During an PAX show in the same year, the Nintendo Switch overheated to the point where input issues and lag were often.
- The game was originally planned to have Wii U and PlayStation Vita versions, but due to the systems lacking native Unreal Engine 4 support combined with the market for both rapidly declining during development, they were eventually cancelled, with the Switch version replacing both as the Switch version took over the now canceled Wii U version not long after the Switch came out, and the PS Vita version got cancelled shortly before Sony announced the PS Vita system production to end in September 2018 with the system production ending on March 2019, three months before the base game came out.
- Additional work by WayForward Technologies, DICO Co., Ltd., Disruptive Games, Inti Creates Co., Ltd., and Neo Future Labs