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BloodStorm is an arcade fighting game that was released in 1994, developed by Incredible Technologies and published by Strata Software.
It is the spiritual sequel to Time Killers.
Why It Sucks
- The control scheme is a copy of Mortal Kombat's, but clunkier.
- Underwhelming storyline.
- Cheap difficulty
- Boring, generic and unlikeable characters, since almost all of them are completely evil, with the only exception being Tremor.
- Awful graphics, specially the sprites that are poorly drawn and have CGI gauntlets that clearly clash with the rest of the game.
- Also, the bosses Chainsaw and Nekron are purely CGI and they look even worse than the rest of the characters.
- Just like Mortal Kombat, this game has secret characters (eight in total). Some are really hard to find, since what you must do is really cryptic ( one in fact makes you throw yourself to a death trap in an extremely precise way).
- Also, all the secret characters are pallet swaps of all the characters of the roster, but even more stupid-looking.
- The stages have deathtraps (like a pit with a giant spike or a vat of toxic waste) that don't work too well in a 2D fighter and just frustrate the players.
- The gameplay, while better than Time Killers, still has the annoying dismemberment and the decapitation mechanics that let you unable to use the some moves, move freely, and in some cases will kill you immediately.
- Awful music.
- Three frustrating final bosses.
- The game had an interesting concept, of getting a weapon of your opponent after you defeat them, but after losing a match, you lose all the weapons, making it pointless.
- The AI can be extremely annoying or extremely dumb.
- Despite the signature moves being more useful, they are still less useful than your normal moves.
- If you get stunned, you are basically a goner, since your opponent would have an opening to behead you.
- Lame and tasteless gore without the finesse of Mortal Kombat.
- If you dismember someone their legs dissapear, even if you used a fatality.
- The explosion effects look terrible.
- Dreadful fatality moves with the exception of Hellbound's and Freon's.
- Awful-looking stages some of them have the same problem of the clash between CGI and drawn sprites.
- A lot of glitches such as if you managed to make your opponent fall into the huge spike in that level and if you have two perfects, then blood will appear in between the gaps!
- The worst of all, the flyer itself shows Daniel Pesina in what looked almost like Johnny Cage's Mortal Kombat II attire, which caused Midway to actually fire him from future 2D Mortal Kombat games!
- Some of the ideas are pretty good. It's just that they were poorly executed.
- It is better in every way than its predecessor, Time Killers.
- Even with a gameplay that mixes both G.U.T.S and Shrek: Fairy Tale Freakdown, it is addictive to play against people.
- At the time of the game's release, there were a few small hints of a sequel.
- One such hint, is that if the player manages to defeat all of Nekron's agents before fighting Nekron himself, beat the game, and let the credits finish rolling, the game would give the player a secret code with a message saying that if they were to call one of the producers, Leif (also the creator of BloodStorm, not to be confused with the Time Killers character of the same name), and tell him this code and what fighter they beat the game with, the player "may appear in BloodStorm II". However, these plans were scrapped once Strata went out of business.
- If two of the female characters are pitted against each other or if one is against a copy of herself in a mirror match, the fight start phrase is changed from "ENGAGE" to "CAT FIGHT!"
- There were plans to port this game to the Sega Saturn and the Sony PlayStation the following year but were cancelled.