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BlazBlue: Cross Tag Battle

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BlazBlue: Cross Tag Battle
BlazBlue- Cross Tag Battle's official Steam header.jpg
This fantastic crossover did have some problems on the way…
Genre(s): Fighting, Crossover
Platform(s): Microsoft Windows
PlayStation 4
Nintendo Switch
Xbox One
Xbox series X/S
Release: PlayStation 4, Nintendo Switch & Windows/Steam:
JP: May 31, 2018
NA: June 5, 2018
EU: June 22, 2018
JP: April 24, 2019
Xbox One & Xbox Series X/S:
WW: Spring 2023
Developer(s): Arc System Works
Publisher(s): Arc System Works
Country: Japan
Series: BlazBlue
Predecessor: BlazBlue: Central Fiction

BlazBlue: Cross Tag Battle is a fighting game developed and published by Arc System Works in 2018. It is a crossover between BlazBlue, Persona 4 Arena (Ultimax), Under Night In-Birth, RWBY, Arcana Heart, Senran Kagura and Akatsuki Blitzkampf (Ausf. Achse)/EN-Eins Perfektewelt (Anastasis).

Bad Qualities

  1. The gameplay has been dumbed down to ridiculous levels and changed a lot of things from the series. As a result this brings the following issues:
    • You can only attack with two buttons of weak and strong hits (A and B) instead of three, both are auto combos.
    • The Clash (C) button is an overhead that triggers a combined/solo attack if it hits on the ground (and some other attack from the air). Though this one has a precise timing for the bonus damage in the combined/solo attack.
    • Every single character had the same input commands for special and super moves the two distortion drives are 214BC or 236BC. For those who don't know, BC is the throw command and the numbers represent a quarter circle down-to-left and down-to-right respectively (think of it as a joystick over a Numpad). And the astral is 222BC, while some characters like Tager and Hakumen were benefited, some others like Noel and Mai weren't helped too much (if not it was unnecessary) because their input commands were already easy to do.
    • Most character tools were completely cut from this game. The most noticeable is Platinum's RNG mechanic
    • Auto-Run/Dash; similar to same input command for every character, Auto-Run/Dash is where almost all playable characters can't walk normally (except for Tager, Azrael, Waldstein and Blitztank).
    • The damage is absurdly high and unless you're a god at swapping, matches are really short, in fact it's extremely rare to win a match by time over.
    • The BlazBlue characters lost their own overdrive move (i.e. Ragna lost the Tartarus seed), you could say that this was made for the sake of the balancement, but since the resonance blaze makes the distortion drives have the same attributes than when you execute them on the overdrive mode in Blazblue Central Fiction, that means there's no excuse to remove them from the game.
    • The Persona characters doesn't have an anti-aerial move by default but an counterattack, while the anti-aerials have enough invincibility frames to ignore and neutralize an attack, the counters doesn't, so it is possible to neutralize them if you use a certain special move at the right moment.
    • Said anti-air attacks are completely air unblockable, meaning they have little to no risk to doing them, combined with the overuse of i-frames
    • Astral Finish moves are almost impossible to do because you can only do them when you have 9 energy gauges and your partner is KO'ed after you made 4 different types of assistance during the fight. If you fail to do one of those requirements you can't perform them despite they can kill your opponent regardless of the amount of health it has, plus most of them are recycled from their original games and by thus they had the same hitboxes issues so you're gonna have a hard time.
  2. Severe lack of single-player content. There are no Score Attack, Time Attack, Abyss, or Arcade modes in the game.
  3. Misses some important characters like Bang and Litchi Faye Ling from BlazBlue, who have been in the series since the first game. Also for a while, there were no other RWBY characters aside from Team RWBY themselves. However, the version 2.0 update trailer confirmed that Neo will be added.
  4. The lack of characters from Arc System Works's flagship series Guilty Gear and from other franchises that were handled at one point by Arc System Works, such as Fist of the North Star and Dragon Ball. (with the exception of Guilty Gear, the others can be explained as the licenses/franchises belonging to Bandai Namco for Dragon Ball and SEGA for Fist of the North Star.)
  5. Executive Meddling: During 2.0 development, Mori was originally going to add Adam and Penny because of his and one of his crew's favorite characters but Rooster Teeth pushed one and only character of RWBY side of 2.0: Neo into the games' roster as DLC. [1]
  6. Lackluster AI, most of the characters doesn't even try to block and they can be easily defeated by spamming a certain move like the hell's fang of Ragna.
  7. Flawed PC launch (for some reason, NVIDIA users had to manually change the GPU that BBTAG initiated because it used by default the integrated one) that thankfully got fixed up later on.
  8. It's been speculated that the game was rushed for EVO, which explains why half of the roster is DLC.
  9. Extremely bad PR which gave a lot of backlash to the game due to the sloppy reveal of the DLC practices months before the game was released (essentially killing the huge hype the game had), which were solved later.
  10. In the RWBY Story mode episode, Yang is not playable at all and only appears at the beginning and the end of the episode.
  11. The first 4 DLC characters for season 2 did not have special interactions. (The 2.0 update fixed this.)
  12. Tactics mode for characters acts as you need to 100% know the combo before you even start the character missions and if you don't know it, you are going to have a hard time figuring it out.
  13. Susano'o, the final boss of the extra episode in the story mode is pretty anti-climatic, all you have to do is attack him mercilessly until he gets KO and that's it.
  14. The new characters are the only characters to have new sprites. Everyone else's sprites are recycled, resulting in heavily clashing visuals
  15. No rollback on launch. Even with the rollback patch, Switch users still have to deal with bad netcode
    • This is dumb since the Switch is capable of handling rollback netcode, even when one guy is working on the netcode
    • There are also reports that the rollback netcode was poorly implemented, meaning the online experience still has issues

Good Qualities

Despite its flaws, it still has enough good qualities to have a separate article on Awesome Games Wiki.


  • Monty Oum, the late creator of RWBY, was a huge BlazBlue fan, so it's kind of heartwarming to see the developers of said series include his work in one of their games, even if he himself didn't live to see it. It also shows how far RWBY as a series has come.



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