Bionicle: The Game (GBA)

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Bionicle: The Game (GBA)
No wonder the toys this game is based on are actually better than this waste of a port of a game that was already bad to begin with.
Genre: Action-adventure
Platforms: Game Boy Advance
Release Date: NA: September 10, 2003
EU: October 3, 2003
Developer: Möbius Entertainment
Publisher: THQ
Franchise: Bionicle

Bionicle: The Game, also known simply as Bionicle, is an isometric action-platformer game for the Game Boy Advance developed by Möbius Entertainment and published by THQ. It is based on the LEGO franchise, particularly the 2003 direct-to-video movie Mask of Light.

This page covers the GBA version, which is a different game from the PC/console versions, and was not even published by the same company, though the box art looks identical to the home console and PC version made by Argonaut Games and published by Electronic Arts and Lego Interactive. See this page for the PC and home console version of the game.


The Great Spirit Mata Nui has fallen into deep slumber for over a thousand years. The Matoran people, who live in an island named in honor of the Great Spirit, along with their Toa protectors, struggle to wake Mata Nui from his slumber and defeat the evil Makuta.

Why It Sucks

Note: As explained above this is only relevant to the Game Boy Advance version of the game.

  1. Extremely generic title, which makes it very easy to be confused with another game, LEGO Bionicle: Tales of the Tohunga, also known as Quest of the Toa.
  2. Lazy graphics and sprites; the Toa characters are literally recolors of each other.
  3. Non-existent and lazy voice acting. There are only five sound bytes, and all of the Toa sound exactly the same... including Gali, who is supposed to be female. Also, Takua sounds like an old man, when this is not the case with the PC/console versions or the movie.
  4. Slow, repetitive, and boring gameplay.
  5. Terrible controls.
  6. Unfair difficulty.
  7. Becomes extremely repetitive as soon as you unlock the Toa Nuva.
  8. When you finally play as Takanuva (Takua’s Toa form), Takua still provides advices to you, which makes no sense whatsoever.
  9. An anti-climactic final boss fight. Makuta doesn’t offer much challenge; his weakpoint is extremely obvious, you can easily avoid all of his attacks, and you can bring him down with only less than 15-20 shots.
  10. No save systems, relying on passwords instead. This means that if you lose all of your lives, you are forced to replay the game from the beginning unless you have a password.


The game was met with even worse reception than the PC/console versions, earning a 1.7 from Nintendo Power and a 3/10 from IGN.