Bill & Ted's Excellent Video Game Adventure
- Not to be confused with the video game based on the same movie published by Capstone.
Bill & Ted's Excellent Video Game Adventure is a video game released for the Nintendo Entertainment System based on the 1989 film Bill & Ted's Excellent Adventure. It was developed by Rocket Science Games and published by LJN.
Bill and Ted must rescue historical figures kidnapped by time-space rebels and bring them to their proper timeline or the two will miss the big concert that launches Wyld Stallyn's music career.
Why It Sucks
- To locate the historical figures, Bill and Ted must locate historical items to find them. These items are well hidden and the clues leading to them are vague.
- Instead of letting you choose which level to play first a la Mega Man, the game makes you play each level in a specific order and makes the player do unnecessary busywork to even get to the actual game, from manually flipping through the phone book and dialing phone-numbers to making you dial the phone-number again in a puzzle-like segment where you have to navigate Bill and Ted's phone-booth to each number through space.
- The later payphone sections get harder and require you to hit one of two purple skulls, both of which are located practically off-screen. You have a 50-50 chance of either getting the last digit or losing coins.
- If you wait during the payphone sections the payphone will do the course automatically. Unfortunately, this of course costs the player coins.
- The game missed out on being a potentially educational game.
- The time rebels are never seen or mentioned in the game after the prologue.
- The game is never consistent with when grass can be walked on and when grass is just a hazard.
- The music flat out stops when it ends rather than loop.
- The screen scrolls slower than the player moves.
- Stupid weapons such as textbooks and music cassettes that play when you throw them.
- The weapons fly in an overhead arc, making it needlessly hard to hit enemies.
- Even entering into a conversation with NPCs is a pain due to the controls for choosing your dialogue making absolutely no sense.
- The items that you have to give to the historical figures make no sense (i.e. giving Cleopatra a major credit card).
- Excruciatingly cryptic. For example, to even find the items at all you have to repeatedly jump into and bounce off of walls, bushes and fences.
- The sounds are the same sounds you'd hear on Atari 2600.
The Angry Video Game Nerd called this the worst LJN game on the NES, and the fifth-worst game on the NES overall.