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BigSky Interactive

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BigSky Interactive
BigSky-Interactive.jpg
The only big thing the studio got was raining dark clouds that shoots thunderbolts in a continuous way.
Type: Private
Founded: May 2002
Defunct: March 2003
Founder(s): Anthony Morone
Matt Scibilia
Billy Cain
Dave Downing
Stretch Williams
Headquarters: Round Rock, Texas, United States
Predecessor: Kalisto Entertainment USA
Website: http://bigskyinteractive.com/


BigSky Interactive, Inc. was a short-lived American video game developer founded in May 2002 by several former members of Kalisto Entertainment USA (formerly DayLight Productions). The studio developed two games such as Jimmy Neutron: Boy Genius and SpongeBob SquarePants: Revenge of the Flying Dutchman. They went bankrupt in March 2003 due to THQ blacklisting them and going through a lot of development hell.[1]

Why Their Games Sucked

  1. Both games they developed have poor graphics comparable to those of an early N64 or PS1 game. They fail to recapture their respective shows' source material.
  2. The controls in both games are poor.
  3. Their games have really repetitive music, due to the fact that they couldn't come up with that many music tracks. ROTFD only has nine music tracks in the entire game, but you'll hear the Jellyfishing music track for the majority of the game.
  4. Their games are really short, as their Jimmy Neutron game only has six levels, while their SpongeBob SquarePants game has seven levels.
  5. Horrible boss battles. In fact, the games don't really have that many boss battles.
  6. Their SpongeBob game has a loading glitch that causes players to lose their save files (PS2 version only).
  7. The music resets every time someone speaks.
  8. Linear level design in open world games.
  9. Questionable voice acting choices.
  10. Rushed endings.
  11. Tons of glitches.

The Only Redeeming Quality

  1. Both games have a lot of cool unused features on TCRF.
  2. They Got The Voice Actors From Spongebob IN ROTFD

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