Beverly Hills Cop (2006)

From Crappy Games Wiki
Jump to navigation Jump to search
Beverly Hills Cop
Beverly hills cop ps2.png
"This is the 9/11 of video games." - Jeff Gerstmann
Genre: First-Person Shooter
Platforms: PlayStation 2
Release Date: 2006
Developer: Atomic Planet Entertainment
3rd Dimension Creations
Publisher: Blast! Entertainment
Made in: United Kingdom
Franchise: Beverly Hills Cop

Beverly Hills Cop is a 2006 first-person shooter game based on the 1984 movie of the same name. Released for the PlayStation 2 only in Europe. It was co-developed by Atomic Planet Entertainment and 3rd Dimension Creations, and published by Blast! Entertainment.

Why It Sucks

  1. Axel Foley's character model looks nothing like Eddie Murphy, he's portrayed as white and they didn't even give him hair or facial hair, gave him the wrong colored jacket. Presumably, this was done intentionally because they were too cheap to afford his likeness.
    • He looks a lot similar to Mr. Clean, but just with a jacket on.
  2. The main menu theme is a cheap rip off of the original movie's theme song by Axel F.
  3. Ugly and dated graphics, comparable to an early Nintendo 64 game. On that note, the water reflection in Level 3 looks terrible.
  4. Bad hit detection.
  5. Terrible animations.
  6. Axel Foley moves very slowly.
  7. There's no voice acting; instead all dialogue converses via subtitles
  8. Horrible sound effects for the weapons.
  9. Lots of typos in the subtitles.
  10. Bad A.I.
  11. The story is so paper-thin it's almost non-existent. In fact, the actual intro to the game is a wall of text tucked away in the manual.
  12. The stealth missions are frustrating and unfair because if you get caught, you cannot fight back or escape. It's an instant Mission Failure, thus being forced to replay the entire Mission from the start.
  13. Buggy gameplay - enemies in the stealth sections can randomly see you from a mile away, causing you to fail the Mission, and will also often vanish, sink into the floor or immediately come back to life after being killed.
  14. The level objectives are often made to be as tedious as possible (backtracking halfway through levels to pick up items the game only now informs you of) and often make no logical sense (to finish the first level you have to get gas from a gas pump and use it on a specific car to use as a getaway - even though another car in the same level already has gas and Axel could just leave the building on foot).
  15. The first level has nothing to do with the rest of the game and accomplishes nothing. However, strangely enough, it is the only level in the game to actually be based on anything from any of the films. But unfortunately, it's based on the opening sequence of Beverly Hills Cop III, which is considered as the worst film in the franchise.
  16. Repetitive and lazy level design - two of the game's six levels are set in the docks and the fifth level is just a series of fetch quests with nothing else to actually do in terms of action.
  17. The conversation mechanic advertised on the back of the box boils down to making a spinning wheel stop and hoping it lands on the green colored chambers. While it can be useful here and there, sometimes, it's downright useless. Even if you manage to get three correct speeches, on some situations, the game is scripted so the enemies would still open fire to you, like in the first level. What's the point of being forced to use this mechanic when they will open fire regardless?
  18. The back of the box also claims that with the conversation mechanic, Axel can talk his way out of fighting enemies, which is a lie, because there are no branching situations (like with the mentioned conversation in the first level, where even if you succeed, you will get into a gunfight anyways). And just one screw up during the mini-game can result in a Mission Failure.
  19. The last part of the game is so poorly designed you'll keep failing the Mission, with no clear reason as to why.
  20. Unskippable cutscenes, especially problematic in the 1st level which begins with a 35 second-long cutscene the game forces you to watch every time you restart.
  21. The lack of content and quality can probably be explained by the fact that this PS2 game, in 2006, was printed on a CD instead of a DVD. Oh, and did we mention that when extracted, the ROM of the game is around 100MB in total? This was made for the PS2, not the PS1.


"This is the 9/11 of video games." - Jeff Gerstmann, Giant Bomb.



You are not allowed to post comments.