Bethesda Softworks LLC is a game publisher based in Rockville, Maryland.
They are best known for their work on the critically acclaimed franchises Fallout and The Elder Scrolls, which have sold over 46 million and 52 million copies worldwide respectively.
Although they started to slowly go downhill in the past few years, Fallout 76 made this downward spiral much steeper, and caused many to realize how badly the company has fallen.
Why They Suck Now
- As with other bad gaming companies, they have become greedy (see points 4, 5, 7, and 11 for more info).
- Due to them almost never focusing on updating their video game engines (Gamebryo and Creation engines), releasing games before they are ready to be released, and its poor net coding, their open world RPGs are infamous for having tons of glitches and other technical problems, due to the game's worlds being huge, this is especially a problem in Fallout 76.
- Some patches for their games cause them to be even more buggier than before, which shows that they can't be bothered to test the game out before releasing said patches.
- During an interview, their director and executive producer Todd Howard admitted that he was well aware of Fallout 76 (and possibly other games) being riddled with bugs and glitches, but decided to release the game anyways.
- He is also infamous for being a fraudulent, compulsive liar. As a result of his insane amounts of lying, most of their games are falsely advertised.
- They have been adding microtransactions, loot boxes, and other pay-to-win features in their recent games, most notably Fallout 76 and The Elder Scrolls: Blades.
- The Creation Club feature in Skyrim and Fallout 4 is a horrible feature since you had to pay for mods, that are usually downloadable for free, with microtransactions included. This feature was unsurprisingly met with tons of criticism.
- They have been caught plagiarizing from a Dungeons & Dragons tabletop adventure game called The Black Road for their Elder Scrolls tabletop adventure game called Elsweyr. The game was ultimately pulled as a result.
- They have re-released Skyrim way too many times and almost every re-release has tons of bugs. This can be seen as Bethesda Softworks trying to milk their latest entry of The Elder Scrolls as much as they can before The Elder Scrolls VI releases.
- On the bright side, they acknowledged this and even made fun of themselves by announcing Skyrim on Alexa.
- They even admitted that they're milking Skyrim for money, as Todd said that they'll stop re-releasing Skyrim when people stop buying it.
- While The Elder Scrolls V: Skyrim and Fallout 4 are great games, both their gameplay and lore got more watered-down and too light-toned compared to previous installments.
- Fallout 76 is a massive failure, and is responsible for ruining Bethesda's reputation. Everything related to that game has been one PR disaster after another.
- After Sony announced they were going to do cross-play with other platforms, Bethesda outright stated that they never planned on having cross-play in Fallout 76, which seemed like they were just scapegoating.
- Similarly to Electronic Arts and Activision, they are openly against the recent US bill to ban loot boxes and microtransactions.
- Wolfenstein: Youngblood for the Nintendo Switch is digital only, meaning that physical copies are just a box with a download code instead of a cartridge. This prevents people who bought the game on said system from selling or even sharing it.
- Their E3 2019 presentation was very underwhelming. Besides Wolfenstein: Youngblood, Doom Eternal, and their new IPs called Deathloop and GhostWire: Tokyo, most people have expressed little to no interest in the other games they showcased.
- During the presentation, there was a small group of people sitting in the front row who cheered and clapped for everything (with one man in particular being by far the loudest), even things that would normally have been jeered or ignored such as a Battle Royale mode for Fallout 76, and a mobile "revival" (more so as a sequel reboot) of Commander Keen. It is not known if these people were Bethesda employees, shills, or just really overly enthusiastic fans.
- When they launched Doom 1 and 2 for the Switch this year, players immediately found that it required a Bethesda account to play it (it should be noted that both of those games are 20 years old now). Fortunately, Bethesda said it was a error and promises to patch it.
- Despite then having stood up to EA's claims that "single player games are obsolete" and making a video titled #SavePlayer1, they have now surrendered to those claims and accepted them. Because of this, they’ve started pushing for more online multiplayer live service games ever since the release of Fallout 76.
Notably Bad Games Developed/Published
- Home Alone (NES) (1991)
- Where's Waldo? (NES) (1991)
- Delta V (1994)
- An Elder Scrolls Legend: Battlespire (1997)
- IHRA Drag Racing 2004 (2003)
- IHRA Professional Drag Racing 2005 (2004)
- Breeders' Cup World Thoroughbred Championships (2005)
- AMF Xtreme Bowling (2006)
- IHRA Drag Racing: Sportsman Edition (2006)
- Pirates of the Caribbean: The Legend of Jack Sparrow (2006)
- Star Trek: Encounters (2006)
- Star Trek: Tactical Assault (2006)
- Star Trek: Legacy (Xbox 360) (2006)
- Star Trek: Conquest (Wii) (2007)
- AMF Bowling Pinbusters! (2007)
- AMF Bowling World Lanes (2008)
- Rogue Warrior (2009)
- The Elder Scrolls Online (original release) (2014)
- Fallout 76 (2018)
- The Elder Scrolls: Blades (2019)
- Wolfenstein: Youngblood (2019)