Bebe's Kids

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Bebe's Kids
BebesKidsBoxShotSNES.jpg
NO VIBES NO BEVIS, NO BEVIS NO VIBES
Genre: Beat em' up
Platforms: Super Nintendo Entertainment System
Release Date: April 1994
Developer: Radical Entertainment
Publisher: Motown Games

Bebe's Kids is a side-scrolling beat 'em-up released for the Super Nintendo in 1994 that was based on the animated movie of the same name. It was developed by Radical Entertainment and published by Motown Games.

Why It Sucks

  1. Virtually no difference between the 2 playable characters (LaShawn & Kahlil) and the game is single-player only (no co-op mode where a friend can join in), making a selection utterly pointless.
  2. The gameplay is horribly unbalanced - your normal attacks are far too weak (killing a regular enemy can take up to and over 35 hits) and your special attacks can kill everything except for bosses in just 3 hits.
  3. Limited-use weapons are useless because they do the same amount of damage as the special moves, which can be used an unlimited number of times.
  4. Instead of just picking up items automatically you have to stand on top of the item and press A to pick it up. This would normally not be a flaw.
  5. Gameplay is slow, boring and repetitive.
  6. The game is incredibly short and can be beaten in a half hour.
  7. Ugly graphics.
  8. Almost no enemy or level variety.
  9. Every song in the game is a dull 5 second loop that gets annoying very fast.
  10. Dumb AI: most of the time they just walk back and forth and ignore you and sometimes they even walk offscreen and never return, making the game unwinnable.
  11. Every level except for the final boss has a time-limit, which is problematic in the beat 'em up levels (until you figure out that your special moves are what kills enemies quickest) and maze levels.
  12. The plot of the movie was adapted in such a poor and half-assed way that cutscenes all consist of random lines of dialogue from the film that barely explain what's happening in the game. Not only that, but even though two of the characters from the movie are seen on the game's cover, they are nowhere in the game itself.
  13. The game is padded out by making you repeat the same side-scrolling beat 'em up level between every other level.
  14. It's not clear how to progress in any of the other levels, here are two that are the worst:
    • The glass house: you have to smash enough of the glass objects that PeeWee knocks off the shelf whilst preventing Robin Harris from catching any of them. The only way the player would know this is by reading a walkthrough or watching the movie due to it being difficult to actually hit the glass objects plus the fact that you take damage just from touching them would naturally drive the player to avoid them, thinking that they're obstacles.
    • The haunted house is an especially bad case of intuitive game design- level is a maze of doors where you have to find the exit by going through the right doors until a thermometer turns red, picking the wrong door sends you back to the beginning of the level. This requires so much trial-and-error that it's nearly impossible without a walkthrough.
  15. Both bosses have such a big attack radius and such a small hitbox that it's almost impossible to hit them even with your special moves.
  16. If you get a game over, your character gets kidnapped by pedophiles, which might have bad taste for some players.
  17. Awkward movement animation, with the characters often walking like zombies.

The Only Redeeming Quality

There is a cheat code to be able to skip a stage at any time by pressing Select + Up: at the Paramount logo, press Up, Down, X, R, A, Y, B, A, B & Y in order. Be our guest!

Videos

Trivia

  • The Nostalgia Critic played this game during the NC/AVGN feud.

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