Beavis and Butt-Head
Beavis and Butt-Head: The Video Game is a video game for the Sega Genesis/Mega Drive, Super NES, and Game Gear. It is based on MTV's animated series of the same name, and follows the title characters Beavis and Butt-Head as they attempt to find their torn-up GWAR concert tickets. The Super NES version was developed by Realtime Associates, the Game Gear version by NuFX, and the Genesis/Mega Drive version by Radical Entertainment, all which were published by Viacom New Media and released in 1994. A Tiger Electronics handheld LCD version was also released in 1994, though despite having similar cover art, it was not affiliated with the Viacom games, and did not involve the boys trying to see GWAR. The Game Boy version was developed by Torus Games, published by GT Interactive, and released in 1998, and revolved around the boys trying to join Todd's gang.
NOTE: This page will focus on the 16-bit versions of Beavis and Butt-Head.
- Enemies instantly respawn only one screen away from where they died (Genesis version).
- Only one life and no continues (Genesis version).
- It does not matter who dies, whether it's Beavis or Butt-Head, only one needs to die for a game over (Genesis version).
- Enemies cause too much damage with only one hit if you're at full health (SNES version).
- Even in a one-player game, the other character can still be damaged by enemies and hazards when you are not playing as them (Beavis can still be attacked and damaged while playing as Butt-Head and vice-versa) (Genesis version).
- Saving the game does not refill your health. If you were already low on health when you saved, your health will still below and you will have to pick up the items when you resume playing via password (Genesis version; James Rolfe encountered this flaw in his AVGN episode where he reviewed the games).
- To access the sick room at the hospital to refill your health, you need to eat a rotten burger next to a dumpster, which will slowly deplete your health through food poisoning. There are enemies and obstacles on the way to the sick room, so trying to get there before the burger kills you is a bit of a challenge when you are low on health (Genesis version).
- Both Beavis and Butt-Head are affected by the rotten burger regardless of who ate it (Genesis version).
- In the hospital level, Beavis and Butthead are chased down the hall by Billy Bob in a scene reminiscent of an episode of the show. This would normally be a good quality for re-enacting the show, but if Billy Bob catches you, it's an instant game over. You have to avoid first aid kits, otherwise, you will lose speed, and they are in the middle of the screen, giving you little time to react (Genesis version).
- Both Beavis and Butt-Head share a health meter (SNES version).
- If you choose "Sucks" to exit a stage, you will lose all the items you collected in that stage (Genesis version).
- Even if you do see a ticket piece, you have to search for some things to be able to get it (Genesis version).
- If you resume playing via password, you will have only one life and very little health (SNES version; James Rolfe encountered this flaw in his AVGN episode where he reviewed the games).
- The best weapon to use in the Genesis version is the toy machine gun.
- The SNES version has a life counter.
- The voice acting, graphics (which fit for the show), and music are decent.
- The title screens bear a good resemblance to what they look like in the show, and they come with good renditions of the theme song.
- You can switch between Beavis and Butt-Head since they both have their health meters (Genesis version).
- Good hit detection.
- The SNES version is more straightforward.
- Beavis and Butt-Head's running styles are funny.