Back to the Future III

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Back to the Future III
This is why we should have had a DeLorean to stop this game from ending up awful.
Genre: Action
Platforms: Sega Genesis

Sega Master System
Amstrad CPC
Atari ST
Commodore 64
ZX Spectrum

Release Date: 1991
Developer: Probe Software
Publisher: Arena Entertainment
Franchise: Back to the Future
Previous Game: Back to the Future II & III (NES)

Back to the Future III is a game based off the movie of the same name. It was developed by Probe Software and published by Arena Entertainment in 1991 for the Sega Genesis. The game was also released for the Sega Master System and various home computers.


Marty McFly must go to the old west and convince Doc Brown, who has been living there for 6 months to come back to the future.

Why It Sucks

NOTE: This page will focus on the Genesis version of Back to the Future III.

  1. Despite being a "big step-up going over to a 16-bit console" as said by AVGN, the graphics on the title screen and the introduction cutscene are ugly and have crappy color palettes.
  2. Only four stages in the whole game (For a Sega Genesis game, that's pathetic. -AVGN) (three in the Master System version):
    • The first level has you riding a horse while avoiding various obstacles and enemies. This level is ridiculously hard due to the speed of the gameplay, making it impossible to react in time to obstacles or enemies, and there's so little room for error, that even in tool-assisted speedruns the player can just barely complete the level. James Rolfe (AVGN) said it was a "perfect example of a game that starts out way too hard" and that he "guess they were too lazy to design a longer game, so they just made it more difficult so it'd take longer to beat, that's all!", and in his Back to the Future ReRevisted AVGN video, it was the only part of the game he played before giving up and throwing the cartridge on the floor. The level is easier in the other versions of the game due to less speed present in these versions.
    • The second stage is a mediocre shooting gallery.
    • The third stage has you throwing plates at bad guys with strange hit detection.
    • The fourth and final stage is on the train with odd platforming.
  3. The title screen music is actually from the film but it's ear-scratching-ly terrible, sounding heavily distorted and hardly resembling the actual theme of the Back to the Future franchise. The music in the actual levels aren't any better, the most annoying being what sounds like Ghost Riders In The Sky (during the horse-riding stage).
  4. Stiff controls.
  5. In the final stage, if you die, you are towed back to the beginning of the stage, making it a problem due to the short time limit.
  6. The ending is just a picture of the DeLorean with a few scrolling sentences of text.
  7. For some reason, the Genesis version is darker than the other versions of the game, due to the color palette definition error.
  8. Clara's tombstone that appears if you fail the first stage has her death year as "1855", instead of "1885".

Redeeming Qualities

  1. Represents the film way better than the NES version.


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